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-ALL NEW ADVENTURE INSPIRED BY BLOCKBUSTER GHOSTBUSTERS FILM FRANCHISE AND WRITTEN BY DAN AYKROYD AND HAROLD RAMIS SET TO HIT RETAILERS IN JUNE 2009-

-VIDEO GAME PART OF MAJOR 25TH ANNIVERSARY GHOSTBUSTERS CELEBRATION-

LYON, FRANCE – 9 January 2008 – Atari, one of the world’s most recognized video game publishers, announced today that the highly anticipated Ghostbusters: The Video Game is set to release across North America on 16 June 2009 followed by worldwide release on 19 June. Working closely with Sony Pictures Consumer Products and acclaimed development studios Terminal Reality and RedFly, Atari will bring this completely all-new chapter of the blockbuster Ghostbusters saga to advanced gaming platforms coinciding with the 25th anniversary celebration of the film’s original theatrical release. Ghostbusters: The Video Game, based on the smash hit motion picture franchise, is penned by original Ghostbusters writers and stars Harold Ramis and Dan Aykroyd and reunites many of the original cast members to recapture the unique blend of humour and fright that established Ghostbusters as a pop culture sensation. The game’s launch on 16 June 2009 coincides with Sony Pictures Home Entertainment’s worldwide debut of the original motion picture on Blu-ray Disc™.

In addition to Aykroyd and Ramis, original Ghostbusters Bill Murray, and Ernie Hudson lend their voices and in-game likenesses to the original story set two years after Ghostbusters II, with Manhattan once again overrun by ghosts and supernatural forces. The player joins up as a new recruit with the original team, testing a variety of unique equipment and gadgets, to track, wrangle and trap this wide range of awe-inspiring phantasms in an all new funny and frightening battle to save New York City from its latest paranormal plague.


HIGH VOLTAGE HOT ROD SHOW READY TO RACE ON WIIWARE

Hoffman Estates, IL – January 8, 2009 – High Voltage Software, Inc., one of the world’s largest independent developers, today announced that High Voltage Hot Rod Show, the company’s latest WiiWare title, has been scheduled for release via Nintendo’s downloadable service on January 19th at a price of 1,000 Wii Points.

High Voltage Hot Rod Show is an arcade-style racing title that centers on a unique boost system which requires players to pull off dare-devil stunts in order to achieve maximum speed. The game was built using the company’s proprietary Quantum 3 Game Engine technology, which provides stunning graphical performance.


1. DISSIDIA (PSP)
Square Enix
Launch: 12/18/2008
December Sales: 660,262 units
Total Sales: 660,262 units

2. Animal Crossing: City Folk (Wii)
Nintendo
Launch: 11/20/08
December Sales: 481,695 units
Total Sales: 895,302 units

3. Kirby Super Star Ultra (DS)
Nintendo
Launch: 11/6/08
December Sales: 403,279 units
Total Sales: 855,427 units

4. Wagamama Fashion Girl’s Mode (DS)
Nintendo
Launch: 10/23/08
December Sales: 299,170 units
Total Sales: 549,348 units

5. Professor Layton and The Last Time Travel (DS)
Level 5
Launch: 11/27/08
December Sales: 267,365 units
Total Sales: 628,143 units

6. Pokémon Platinum (DS)
The Pokémon Company
Launch: 9/13/08
December Sales: 258,843 units
Total Sales: 2,287,337 units

7. Taiko no Tatsujin Wii
Bandai Namco
Launch: 12/11/08
December Sales: 251,183 units
Total Sales: 251,183 units

8. Rhythm Heaven Gold
Nintendo
Launch: 7/31/08
December Sales: 221,971 units
Total Sales: 1,350,671 units

9. Wii Fit
Nintendo
Launch: 12/1/07
December Sales: 211,651 units
Total Sales: 2,967,297 units

10. Gundam Musou 2
Bandai Namco
Launch 12/18/08
December Sales: 206,438 units
Total Sales: 206,438 units

Source


01. [PSP] Dissidia Final Fantasy (Square Enix) 104,000 / 770,000
02. [NDS] Rhythm Tengoku Gold (Nintendo) 89,000 / 1,535,000
03. [NDS] Kirby Super Star Ultra (Nintendo) 77,000 / 998,000
04. [WII] Wii Fit (Nintendo) 74,000 / 3,125,000
05. [WII] Animal Crossing: City Folk (Nintendo) 73,000 / 949,000

06. [PS3] White Knight Chronicles (SCE) 71,000 / 278,000
07. [NDS] Wagamama Fashion: Girl’s Mode (Nintendo) 68,000 / 615,000
08. [WII] Mario Kart Wii (Nintendo) 67,000 / 2,133,000

09. [PSP] Monster Hunter Portable 2nd G (Best) (Capcom) 62,000 / 271,000
10. [NDS] Momotaro Dentetsu 20th Anniversary (Hudson) 57,000 / 204,000

Source


Gameloft Partners With Mattel to Launch UNO(TM) Across Multiple Platforms

Gameloft Draws a Wild Card, Skips, Reverses and Shouts UNO! to Win and Develop This Popular Title

NEW YORK, January 8 /PRNewswire-FirstCall/ — Gameloft, a leading developer and publisher of video games for mobile phones and consoles, announced today a worldwide multi-year licensing agreement to develop, publish and distribute the popular card game, UNO(TM). In addition to the iPhone and iPod versions currently available, UNO(TM) will now also be available across mobile phones, PlayStation 3 Network, PlayStation Portable Network, WiiWare and DSi Ware. The game will be available for these platforms in 2009.

“This agreement is the first step towards a long and successful relationship between Mattel, one of the world’s premier toy companies and Gameloft, the global leader in video game development,” said Michel Guillemot, president, Gameloft. “UNO is one of the most recognized card games in the world and we are excited to extend it beyond mobile and onto a whole host of console executions.”


We’ve heard stories of celebrities getting in on Wii action in the past, but according to the New York Times, President-elect Barack Obama is interested in the console as well. Obama purchased the Wii for his daughters this Christmas and has managed to sneak in some time to play Wii Sports Bowling.

“Mr. Obama said he’d have his hands full attempting to rescue the American economy. But he has gotten in a little practice in bowling lately on the Nintendo Wii his daughters received for Christmas. Mr. Obama, who famously struggled in bowling during last year’s Democratic primaries, said he performs better in the video game.” – New York Times

Source 1, Source


jungle

Vancouver, Canada (January 8th, 2008) – The internationally renowned, lightning-fast card game from Asmodee Editions, Jungle Speed, is coming to WiiWare on January 12th. It’s fun for the entire family, where quick reflexes and a keen eye will put you on top. Flip your cards, pay attention and grab the totem at the right moment to win the game.

Jungle Speed is a twitchy, fast-paced WiiWare game that’s fun for all ages. It’s also the first Wii game to offer simultaneous play for up to eight players. Each remote and nunchuk pair can support two players at a time, making it a great game for get-togethers. Just watch the elbows!


The Conduit is currently one of the most anticipated hardcore Wii games that will be releasing over the next few months. Though, while that is true, core gamers might not be the only group that will be interested in picking up the game. Lead designer Rob Nicholls of High Voltage Software believes that The Conduit “will appeal to quite a few casual players.”

“Naturally, while we would love it if it happened, we don’t actually expect a lot of grandparents to be running and gunning with you. However, given the ease of our controls, the quality of our graphics, and the pleasing nature of our gameplay… we think “The Conduit” will appeal to quite a few casual players as well as the hardcore crowd.”

Both Nicholls and High Voltage CEO Kerry Ganofsky also attempted to answer why the Wii lacks hardcore games.

“I think some developers and publishers were scared by the initial batch of games that were released on the Wii. It was hard to convince anyone that there even was a core market, let alone one that would support original games. Early on we asked ourselves, ‘What kind of game do we want to play on the Wii?’ and “What do we think other Wii gamers really want?” The answer to those questions and many more was ‘The Conduit.'”

“Initially, we think it was because publishers and developers didn’t really consider the Wii to be a ‘next-gen’ platform. It doesn’t possess the same memory and processing power of an Xbox 360 or PS3, so it was written off as not being able to handle the type of games that hardcore gamers would want. Then the Wii’s motion controls turned out to be surprisingly popular with casual gamers and folk who typically didn’t play video games, such as grandparents. Publishers latched onto this new market and were able to put out a number of inexpensive casual games that made them money. But all of this left the hardcore market behind and by the tremendous online response we’ve had to ‘The Conduit,’ a hardcore market exists.”



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