Ubisoft actively pursuing No More Heroes 2
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
The last we heard about No More Heroes: Desperate Struggle, the news was that the game could end up being published by Ubisoft or XSEED. GameSpot had supposedly confirmed XSEED as the publisher for No More Heroes 2, but that turned out to be incorrect. Now, sources say that Ubisoft is looking to publish the game, as was the case with the original title. Keep in mind that nothing has been confirmed just yet, though it’s been an obvious fact that Ubisoft would be interested in the game.
TV Show King Pop Knowledge trailer
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
House of the Dead: Overkill will be pretty “extreme”
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
“We’re not brutalising any minorities. It’s good fun, tongue in cheek – nothing you wouldn’t see in a movie. We’ve really not restrained ourselves in any way. We want to go all guns blazing and make it as extreme as possible almost. Sometimes we’ve gone ‘ooh, we shouldn’t really do that’, but then we’ve gone ‘no, hell yes we should’. There’s no reason we shouldn’t do this stuff, it’s not exploiting anyone. I think it’s just a story for the tabloids. Nothing we’re doing in our game hasn’t been done in a movie before. It’s undoubtedly an 18 certificate game. We’ve put censorship badges and warnings all over it.” – Neil McEwen, House of the Dead: Overkill producer
In the case of Overkill, making the game “extreme” will be beneficial to the title’s overall vibe. After all, the game should be scary considered that you’ll be taking on hoards of undead enemies.
Okami not a complete failure on Wii
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 10 Comments
Even though Okami is considered many to be one of the better games on the PS2, the title was considered to be a failure as far as sales go. In spite of the poor sales, Capcom decided to give the title new life on Wii. Most believed that the same situation with sales on the PS2 would happen again on the Wii, but the latest sales figures from Capcom might indicate otherwise. Since its release, Okami has sold about 210,000 units in the United States with an additional 90,000 copies sold in Europe. By no means has Okami sold as well as Grand Theft Auto or Smash Bros., but it’s probably not as terrible as most had originally assumed.
Animal Crossing: City Folk – DS to Wii character comparison
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 7 Comments
The characters look pretty identical to me! But remember: None of your bells from the DS version of the game will transfer over. Which, sadly, means that you will have to work for Tom Nook…Again.
Rayman Raving Rabbids TV Party trailers
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Snoopy Flying Ace Sneak Preview trailer
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Japanese software sales (10/27 – 11/2)
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
01. [PS3] Grand Theft Auto IV (Capcom) 133,000 / NEW
02. [NDS] Valkyrie Profile: Toga o Seoumono (Square Enix) 80,000 / NEW
03. [PS3] LittleBigPlanet (SCE) 52,000 / NEW
04. [NDS] Pokémon Platinum (Pokémon) 47,000 / 1,853,400
05. [NDS] Wagamama Fashion Girls Mode (Nintendo) 40,000 / 117,000
06. [NDS] Rhythm Tengoku Gold (Nintendo) 39,000 / 1,089,000
07. [360] Grand Theft Auto IV (Capcom) 34,000 / NEW
08. [NDS] Personal Trainer: Walking (Nintendo) 26,000 / NEW
09. [NDS] Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu + (Square Enix) 26,000 / NEW
10. [PSP] Monster Hunter Portable 2nd G (PSP the Best) (Capcom) 26,000 / NEW
Final Fantasy Fables: Chocobo’s Dungeon out tomorrow
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
London (6th November 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces the release date for FINAL FANTASY® FABLES: Chocobo’s Dungeon®, featuring a loveable cast of Chocobo and his friends, will be available across Europe and PAL territories tomorrow, exclusively on the Nintendo Wii™.
Veteran character designer Toshiyuki Itahana delivers a uniquely compelling visual world in which a cast of beloved FINAL FANTASY characters lead players through an immersive storyline. With a carefully crafted narrative and a grand mystery to unravel, FINAL FANTASY FABLES: Chocobo’s Dungeon will captivate gamers of all ages.
– Set in the 1980s
– “Take on the role of a a seasoned mountain climber whose stubborn brother has gone missing; he was lost spotted in the Himalayas.” – On a mission to find him
– Developer attempting to push the game engine, wants to transcend other devs in terms of graphics
– “The world in which the main character explores is large, multi-tiered and can to be seen in whole from certain vantage points”
– Game doesn’t have a dynamic day / night system
– You’ll find hikers and “the dead from entirely different eras, like centuries-gone Tibetan monks, for example”
– C button on nunchuck to run, z button to flip 180 degrees
– D-Pad used to go into a first-person view
– A button to confirm commands, open doors, etc.
– Some motion controls in the game as well
– “There is a battle system, but it has nothing to do with guns. Rather, as you explore, ghosts appear out of a black, swirling wind that hovers toward you. This is a representation of the spirit world or Bardo and you can go there simply by holding the B-Trigger. Inside, you will see a clearer view of the entities, which emit symbols from their centers. You must first point to these symbols — they’re actually written prayers or rituals — with the Wii remote to get a lock-on and then make the signs shown on-screen with your controller. If you’re successful, the souls will be freed, so you’re not so much killing them as helping them find the true afterlife.”
– Reconfirmed that developers are looking at MotionPlus for the game