Cammie Dunaway answers all your questions – Disaster in North America, a new Pikmin, re-releases in NA, more
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
“Well, it’s just that we roll out things at different times and so we chose to talk about some of the ones that we are committed to rolling out in 2009, but there is some other stuff that we’re still taking a look at…As I said, we’ve just selected ones that we’ve already made commitments to. We weren’t trying to show our full lineup for the first part of 2009.”- Referring to Disaster: Day of Crisis in North America
“No details yet. Actually, I’m kind of interested to see all the buzz that’ll probably be out there about what kind of prices we should be offering [laughs]. Hopefully that gives me some good ideas…you will be able to bring over some of the points, but we’re still figuring out how it’s going to work. It’s not necessarily going to be all of them.” – On Club Nintendo
“It’s not the Pikmin that Mr. Miyamoto referred to, no. Mr. Miyamoto referred to a new Pikmin, as opposed to the classics that are being rereleased on Wii.” – Referring to a new Pikmin (the re-releases were not what Miyamoto was referring to back at E3, so yes, there is a new Pikmin on the way)
“We don’t know the timing yet, but as Reggie said, it’s going to enable a much more seamless use of the SD card, which is pretty bulky and complicated today. And you’ll be able to save from the Virtual Console straight to the SD card. So we’re excited to hear it.” – On the Wii storage solution
“Our strategy is always to find a variety of games that appeal to a variety of types of players. To utilize what’s working well in Japan and to work with second-parties here to develop new franchises that may be unique to the U.S. And to keep working with third-parties. We wanted to highlight primarily the things that are coming for this holiday season because we wanted to make sure we’re getting the word out about our holiday titles. But we also wanted to give a peek at some of the things that are coming in 2009. Our peek is by no means meant to be an exhaustive list.” – On the software lineup, games shown in Japan
“I know, it is kind of quiet down there. No, no news to announce right now. They’re always working hard. Yeah, they are working hard, I’ll tell you that.” – Referring to Retro Studios
I’d say that, overall, this is some pretty useful information. Honestly, the only thing that confounds me here is Disaster: Day of Crisis. If any title was primed to launch in North America, it’d be Disaster!
Reggie: Give us time to make Mario and Zelda, the games are coming
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
It’s hard to argue that Nintendo’s conferences over the past few hours have been disappointing, especially compared to what was presented at E3. Still, some people, mainly Mario and Zelda fans, continue to wonder when next iterations of the series will launch. The well-known Reggie Fils-Aime has commented on the situation and explained that, while the teams are working, fans must give Nintendo time to create the new titles. When asked where the Mario and Zelda games are, Reggie replied, “You know, it’s a great question…I have to just step back and remind people…Smash Brothers is less than a year old. Kart is less than a year old. We’re only getting to a year anniversary for Galaxy. We’ve just launched all of these great franchises. Do we have those specific teams working, the Mario team, the Zelda team? Absolutely. You’ve got to give us a little bit of time to create these games. They will be coming. I’m not going to spoil the surprise of when. But those games are all coming.”
Marvelous Entertainment USA and XSEED Games Announce Muramasa: The Demon Blade Exclusively for the Wii
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Torrance, Calif., (October 2, 2008) – Game publishers Marvelous Entertainment USA and XSEED Games announced today that the highly anticipated title, Muramasa: The Demon Blade (known in Japan as “Oboro Muramasa Youtouden”), is currently in development and will be released for the North American market. A unique, highly stylized action RPG (role playing game) videogame, Muramasa: The Demon Blade will ship in North America in 2009, exclusively for the Wii.
“Muramasa: The Demon Blade is an incredibly special title,” stated Yasuhiro Wada, Managing Director of Marvelous Entertainment. “From the team that created the critically acclaimed Odin Sphere, Muramasa features a stunning visual look and palette that will be embraced by gamers world wide. We’re pleased to continue our relationship with XSEED Games to bring such an anticipated title to the massive North American gaming market.”
Jun Iwasaki, President of XSEED Games, shared Mr. Wada’s sentiments. “Gamers are already excited for Muramasa. The game has already been included in many ‘must-have Wii games’ lists. We feel this enthusiasm will only continue to grow as gamers learn more about the mysterious ‘Demon Blades, and have the opportunity to experience the life of a ninja warrior.”
Punch-Out, Mario & Luigi 3, The Conduit, more – trailers
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Animal Crossing: City Folk trailer
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Nintendo not the publisher of The Conduit
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
When Cammie Dunaway took the helm of the conference today in North America, while introducing The Conduit, Dunaway noted that the game is an “exclusive first-party shooter coming to Wii.” Because of this statement, some were quick to assume that Nintendo would be publishing the title. However, this is not the case. In actuality, Dunaway meant to say that The Conduit is an “exclusive first-person shooter” for Wii.
Mushroom Men – Melee Combat
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Melee combat in Mushroom Men is the bread and butter of the combat system. The most basic form of melee combat is the three-hit-combo. Players who connect with all three hits of their combos will deal more and more damage to the enemy. Each hit of the combo becomes more powerful than the one before (50%, 75%, 100%). After the three hits of the combo are over, the player has a chance to do something different, like jump-attacks, blocks, rolls or spore powers. This mix of vastly different physical combat actions allows players to use their own unique styles throughout the game and be strategic in how they go about it.
In Mushroom Men, you can also turn any enemy attack into a roll to help prevent injury (similar to the way a game like Soul Calibur allows you to perform “ukemi” by landing on your feet after being knocked down if you press block at the right moment). A lot of work went into the timing aspects of the animations as mapped to user input. If players attack during an attack animation before the next combo is possible, it will buffer that input and remember that the player intended to chain the attack. If they delay their attack input until after the previous attack is over, then there is a window of opportunity upon which their attack input results in an instant transition to the next attack animation. This ability to delay attack chains allows players to control the rhythm of the combo however they please.
The core aim of the combat system is to avoid making players feel like they are fighting the controller. After all is said and done, Mushroom Men is in no way intended to be a hardcore fighting game; it simply incorporates some elements of fighting games in order to lend freedom to the player in plausible situations.
Nintendo’s Holiday 2008: Wii Speak Channel, Club Nintendo, More Surprises
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
REDMOND, Wash.–(BUSINESS WIRE)– Nintendo today disclosed a number of surprises, including new games, the ability to use the Wii™ console to chat with friends near and far, and the expansion of the popular Club Nintendo rewards program to North America.
Continuing its commitment to supply new game experiences for every level of player, Nintendo revealed a wide range of games for the 2008 holiday season and beyond. A number of games are slated for 2009, including a new Punch-Out!! ™ and Sin & Punishment 2 for Wii, and Fire Emblem™: Shadow Dragon and Mario & Luigi™ RPG 3 for Nintendo DS™. Consumers also can expect a new “Personal Trainer” series of titles designed to help users enrich their lives and learn new skills in fun and interesting ways.
Nintendo also announced that North American supplies of the Wii video game console between October and December will see a significant increase from 2007’s levels, and that Nintendo DS will also be available in greater abundance than ever before.
Wii, DS North American release dates
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Castlevania: Order of Ecclesia (DS) – October 21
Pokemon Ranger: Shadows of Alma (DS) – November 10
Animal Crossing: City Folk (Wii) – November 16
Wii Speak Channel – November 16
Personal Trainer: Cooking (DS) – November 24
Tecmo Bowl (DS) – November 2008
Age of Empires: Mythologies (DS) – November 2008
The Conduit (Wii) – Q1 2009
Dead Rising: Chop Till You Drop (Wii) – Winter 2009
MadWorld (Wii) – March 2009
Punch-Out!! (Wii) – First half ’09
Rhythm Heaven (DS) – First half ’09
Fire Emblem: Shadow Dragon (DS) – First half ’09
Mario & Luigi RPG 3 (DS) – 2009
Sin and Punishment 2 (Wii) – 2009
DSi – “Well into 2009”