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IGN had the scoop about this earlier in the week, but here’s the official press release.

SAN FRANCISCO – September 23, 2008 – Today Ubisoft announced that Tenchu™ 4, the newest addition to the Tenchu™ franchise exclusively for the Wii™ system, will launch in North America and Europe in early 2009. The development team behind the original Tenchu, Acquire, brings a fresh new look, feel and motion to the Tenchu franchise.

Tenchu 4 will use the Wii Remote™ to fight, dash, jump and kill like a true ninja. Players will continue the saga of Rikimaru and Ayame, elite ninjas who must use their lethal skills to keep the peace in feudal Japan. Playing as both stealthy Rikimaru and aggressive and acrobatic Ayame, players will fight their way through more than 10 missions and 50 side quests and experience the thrilling adventure of being the ultimate ninja.

Tenchu 4 will come to a North American and European audience where it will be well-received by both fans of the series as well as Wii owners who have been looking for an edgy and exciting game. And if it’s katanas, throwing stars, daggers and smoke bombs you’re looking for, then, yeah, it’s got all those too.

Tenchu 4 has not yet been rated by the ESRB.


“Three points: In Japan, Zero sold well indicating that many people have never played the title and there is demand for it. This project is a reaction to the sale of Zero. Like Zero, think of this as a Greatest Hits re-introduction that just happens to be on a new platform. At the moment, like Zero, this is Japan only. That could change but that’s the current situation.” – Christian Svensson

The only reason why I would find it silly to not bring the game to other markets – or specifically, North America – is because the Resident Evil series has sold ridiculously well on Nintendo systems. The Resident Evil titles that have released on the GameCube and Wii have been extremely successful, especially considering they are third-party games.


Mega Man 9 was just released on Monday, yet the game has already shot up to the number one spot on the top WiiWare sales list of the week. Full list for both VC and WiiWare can be seen below:

Virtual Console

1 (1) – Super Mario RPG: Legend of the Seven Stars
2 (2) – Super Mario Bros. 3
3 (6) – Mega Man 2
4 (3) – Super Mario Bros.
5 (5) – Super Mario World
6 (4) – Mega Man
7 (7) – Super Mario Bros. 2
8 (11) – Punch-Out!!
9 (8) – The Legend of Zelda
10 (10) – Super Mario 64
11 (9) – Sonic the Hedgehog
12 (12) – The Legend of Zelda: Ocarina of Time
13 (13) – Mario Kart 64
14 (14) – Donkey Kong Country
15 (15) – Pac-Man
16 (17) – The Legend of Zelda: A Link to the Past
17 (20) – Kirby’s Adventure
18 (16) – Donkey Kong
19 (18) – Paper Mario
20 (19) – Double Dragon

WiiWare

1 (N) – Mega Man 9
2 (1) – My Aquarium
3 (5) – Strong Bad Episode 2
4 (2) – My Pokemon Ranch
5 (6) – Dr. Mario Online Rx
6 (3) – Strong Bad Episode 1: Homestar Ruiner
7 (4) – Defend your Castle
8 (7) – Wild West Guns
9 (8) – Pong Toss – Frat Party Games
10 (9) – TV Show King
11 (10) – Final Fantasy Crystal Chronicles: My Life as a King
12 (11) – Groovin’ Blocks
13 (14) – LostWinds
14 (12) – Midnight Pool
15 (15) – Family Table Tennis
16 (13) – Helix
17 (16) – V.I.P. Casino: Blackjack
18 (18) – Gyrostarr
19 (17) – Cocoto Fishing Master
20 (20) – Block Breaker Deluxe


Wii Chess launched as a Wii retail title in Europe and Australia earlier this year, but Nintendo has decided to release the game on Japanese WiiWare. The game supports use of the Nintendo Wi-Fi Connection and both the Wii remote and classic controller functionality. For the Japanese Wii owners (and chess lovers) out there, the game will set you back 1000 Wii points when it becomes available September 30th.

Source


The Official Nintendo Magazine (UK) has gotten their hands on a few new House of the Dead: Overkill screenshots. You can check them out below.


High Voltage Software stated a few weeks back that friend codes will be a probable inclusion in The Conduit’s online set up. After all, as the company has mentioned, it is ultimately up to Nintendo to decide which companies can develop and include a homemade online system, much like EA did with Medal of Honor: Heroes 2 on Wii. There is some light at the end of the tunnel, however. High Voltage Software has yet again noted that “If there is any possible way for us to get around this [friend code] system, we will.” Better yet, it was also added that “A system similar to MoH2’s would be ideal.” High Voltage is hoping that Nintendo will offer “the same exceptions they granted EA.” Gamers might end up with friend codes in the final product, but at least it can be said that High Voltage is doing everything in their power to make the online experience as good as it can possibly be.


A ton of Famitsu news

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

7th Dragon (DS/Sega/Spring 09)

– New game from Niinou, the director of EO
– Command based battles
– 4 characters in a party at one time
– Simple game concept: kill all the dragons

– There are 7 classes in the game (Rogue, Mage, Fighter, Princess, Knight, Samurai, Healer)
– For each class there are 4 different appearances
– There are skill trees for each of the classes
– The stats include LIFE, MANA, ATK, POW, DEF, INT, SPD
– While moving around, the top screen is a top-down map view, while the bottom screen is a conquest map

Resident Evil Wiimake

– port of Cube remake
– supports Cube controller
– waggle Wiimote to draw gun
– Dec. 25th in Japan

Arc Rise Fantasia (Wii/MMV/Winter)

– A party consist of 3 characters, the longer the same characters stay in the party and battle, the stronger their bond grows. As this intimacy bond increases, there will be visible effects.
– A single character can pull off a combination of attacks with “single connect”, while multiple characters can pull off a combination attack on an enemy with “party connect”.
– If all 3 party members use a special “Excel act” attack on the same enemy, it turns into a super attack callde “trinity act” that does huge damage.


Famitsu review scores

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Disaster: Day of Crisis (Wii, Nintendo): 8 / 8 / 8 / 7 – (31/40)
Unknown Soldier: Mokuba no Houkou (NDS, D3): 5 / 6 / 4 / 5 – (20/40)
Jikkyou Powerful Major League 3 (Wii/PS2, Konami): 8 / 8 / 8 / 7 – (31/40)

So it looks as though Disaster received a 34/40 from the Nintendo Famitsu and a 31/40 from the overall Famitsu.

Source


“I think if we had the MotionPlus to start out with, maybe the control scheme would have worked out a little bit differently. I think the temptation with having Wii MotionPlus would have been to push it more in a gestural control scheme. While it’s definitely intellectually stimulating from a development perspective to play with those ideas — and I think it does appeal to a set of gamers out there — I think the majority of people that play on the Wii want something very simple that they can just immediately get their heads around.” – Nick Hagger, de Blob producer

As far as the hardcore audience is concerned, I think there are quite a number of people out there who would support a somewhat complicated control set up if the end result was for the better. However, MotionPlus can make controls easier to understand in some ways. After all, it is an extension to increase the power that the Wii controller can produce.

Source



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