Lighthouse Interactive Reveals their Premier Console Game for Nintendo WiiTM and DSTM
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Haarlem, The Netherlands – September 10, 2008 – Today leading worldwide videogame Publisher Lighthouse Interactive, part of SilverBirch Inc.’s (SVB:TSXV) videogame division, announced that they have acquired the worldwide rights to the multiplatform game Pirate Party: Adventures of the Black Corsair. Developed by Virtual Identity, this family friendly action adventure ‘party’ game for Nintendo Wii™ and DS™ is scheduled for worldwide release early next year. Six never-before-seen screenshots accompany this press release.
“2009 will be a significant year for us,” said Steve Wall, Vice President of Business Development for Lighthouse Interactive. “Given our recent acquisition by SilverBirch Inc., we now have the means to branch out into the console market. We are proud that Pirate Party will be our first of many console games to come and we are very happy to be working with the Virtual Identity team. Pirate Party has a wonderful mix of Adventure and party-style gameplay that gamers will love.”
“With respected publisher Lighthouse Interactive beaconing our way, we are confident that Pirate Party will be well received by a broad range of gamers,” said Alex Remotti, CEO of Virtual Identity. “Pirate Party has many unique features, but most importantly, it’s a ‘fun’ game that people will enjoy.”
High Voltage Software announces the composer of music for The Conduit
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Hoffman Estates, IL – September 9, 2008 – High Voltage Software, Inc., one of the world’s largest independent developers, today officially announced that their stunning first-person action shooter, The Conduit, has been scored by famed composer Diego Stocco.
Diego Stocco’s music sound design credits include movies such as Transformers, Resident Evil: Extinction, Crank, Jumper, Lady in the Water, and videogame soundtracks for Justice League Heroes and SoulCalibur IV. His commercial credits include Nokia, Samsung, Panasonic, BMW and General Motors.
“Working with Diego was such an enjoyment,” said Michael Metz, Audio/Visual Director at High Voltage Software. “When I heard the first track he made for The Conduit, I literally got the chills, it was exactly the mood and mix of sound design and music we were looking for.”
Disaster: Day of Crisis commericals
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
RealMotion Pool Cue announced as high end Wii peripheral for American Pool Deluxe
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Austin, TX – September 9, 2008 – Upshot Games announced today an elegant, yet ruggedly built, “RealMotion Pool Cue” companion accessory for their upcoming professional pool game for Wii™, American Pool Deluxe. This is not your average controller peripheral – it is a meticulously crafted cue built specifically to take advantage of the Wii remote’s accelerometer technology for real precision and fun.
“It is the dedication to realism that led to the development of the RealMotion Pool Cue for American Pool Deluxe,” said Eric ‘The Preacher’ Yow, World Pool-Billiard Association Masse World Champion. “Tested extensively by real billiards pros like me, you can be assured this is the only real pool game for Wii™.”
From 8-ball to 9-ball to snooker, American Pool Deluxe features head-to-head and four person multiplayer, trick-shot challenges, as well as a complete tournament mode. Players in a tournament can face off against other pool champions from around the world. Three professional commentators analyze the action as players walk around the table and plan their shots from any angle.
Dead Rising on Wii will have “a hell of a lot” of zombies – UPDATE
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 7 Comments
Update: There seems to be some uncertainty about whether this news applies to the 360 or Wii version. The actual question posed to Svensson was, “So if the wii ends up fitting about 100 zombies on screen, wouldn’t it mean that it would be on par with the 360 in terms of number?” Christian Svensson may have indeed been referring to the original game, though again, it’s still not crystal clear. Either way, the Wii version is still supposed to have a large number of zombies and as has been stated by the developers before, they are aiming for 100 in the final version. We’ll have to see how things play out.
The zombie count in Dead Rising: Chop Till You Drop has been an element of both mystery and uncertainty. No one really knows for sure how many enemies will be present in the Wii version of Dead Rising. Capcom’s Christian Svensson is taking on the case, however, and is willing to enlighten fans about the zombie count. “Take the car underground, day 2-3, run em down.. you’ll see several hundred rendered in scene,” he said. “I can’t quote you exact numbers because I don’t know what they are. But it’s a hell of a lot.”
I’m sure we’re not going to see a ton of enemies every instant throughout the entire game, but in other areas, there’s going to be a very respectable amount.
Screenshots roundup
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Last updated at 4:08 PM EST
Wii, DS launching in India September 30
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Nintendo has released the DS and Wii in most countries around the world, but India is one particular exception. Two out of the three next-gen consoles are available in India, but not the Wii or even DS. Nintendo will be changing this on September 30th when they launch both systems. The Wii will be priced at INR 19,990 INR 7,990 for the DS.
Nintendo Voice Chat podcast summary
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
I noticed that someone else was kind enough to post a summary of IGN’s Nintendo Voice Chat podcast. There’s a few interesting bits including news about Moon and Lock’s Quest.
Mystery Case Files MillionHeir:
-Good fit for DS.
-Appears to be going after Professor Layton audience, but in reality it’s a different beast.
-Easier than Professor Layton.
-Fairly casual game.
-You find items hidden in busy scenery.
-If you play the game a second time you’ll get different items to find, adding to the replay value.
-Score given: 7.7
-Positive impressions Little King Story. Health represents age. Lower health = older, grumpier, not as willing to follow commands. Lack of IR control though.
-NHL 2k9: Looks like “ass”, plays okay. Looks like first gen PS1 according to Bozon.
-”Some” company’s have Motion Plus development kits. They can’t say who though, as it might ruin relationships (in other words, they’re avoiding another Factor 5-Kid Icarus incident).
-Star Wars: The Force Unleashed: 360/PS3 versions are more like tech demos while Wii version is more like a game. Only downside mentioned is PS2/PSP graphics.
-Most hyped upcoming games of 2008 (on all consoles):
Bozon: Dead Space
Daemon: Prince of Persia
Craig: Animal Crossing: City Folk (hoping for it to be different from the DS/GC versions)
Matt: N/A
-On the topic of a one console future: Competition bring innovation. If there was ever only one console on the market, another console would just come out.
Interview with people from Lock’s Quest/Drawn to Life development team (5th Cell):
-There’s a possibility for Drawn to Life on consoles.
-No current Wii projects.
-There’s a new DS game from the creators of Drawn to Life and Lock’s Quest! The person being interviewed hyped it up quite a bit. He says it will be revealed next year.
Interview with people from Renegade Kid:
-Mastiff asked Matt for a quote about Moon. Matt gave them one saying that it’s similar to Metroid.
-Potential storyline twists in Moon.
-Moon runs at a solid 60fps.
-Wii Remote-esque aiming on DS? Could work pretty well but it’s not in the game currently.\
Mario Super Sluggers SafeCo Field event pictures
Posted on 16 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 1 Comment
Just a quick note since I didn’t want to devote a whole post to this: I’m not going to be doing the IGN Nintendo Voice Chat summary at all this week. Hopefully I’ll be able to pick up on things again next week.
Devin Doss, of Seattle, throws a strike against Mario during the Seattle Mariners Sept. 5, 2008, home game. Fans had the opportunity to meet Mario and play his latest baseball game for Wii, Mario Super Sluggers. The game launched nationwide on Aug. 25. (Courtesy of Nintendo)
Nintendo’s Mario celebrates the launch of Mario Super Sluggers with Jetrin Wichienwidhtaya, of Seattle, by participating in the pre-game ceremony at the Seattle Mariners game at Safeco Field in Seattle on Sept. 5, 2008. Mario Super Sluggers is the first Mario baseball title for Wii and launched on Aug. 25, 2008. (Courtesy of Nintendo)
Local characters Mario and Mariner Moose celebrate the launch of Mario Super Sluggers with Jetrin Wichienwidhtaya, of Seattle, by participating in the pre-game ceremony at the Seattle Mariners game at Safeco Field in Seattle on Sept. 5, 2008. Mario Super Sluggers is the first Mario baseball title for Wii and launched on Aug. 25, 2008. (Courtesy of Nintendo)
Derek Freeman, of Falkland, British Columbia, reacts after winning a Wii and copy of Mario Super Sluggers at the Seattle Mariners game at Safeco Field in Seattle on Sept. 5, 2008. Mario Super Sluggers is the first Mario baseball title for Wii and launched on Aug. 25, 2008. (Courtesy of Nintendo)