Rumor: Capcom Vs Tatsunoko seems to be heading to Wii
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
I’ve been holding back on posting the initial rumor about Capcom Vs Tatsunoko heading to Wii, but some new information has come to light. All signs are pointing to a Wii release of the game, especially after taking a look on the official site. The website actually has the arcade hardware written down as something running off Wii based hardware. So, there seems to be a pretty good chance that Capcom Vs Tatsunoko will come to Wii.
Thanks to Cow Mengde for the news tip.
Updates to the Nintendo Channel
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Videos
Mario Super Sluggers Info Video 2
Helix Info Video
Defend your Castle Info Video 2
Mario Kart Wii: Who’s playing Wii today? 4
Tiger Woods PGA Tour 09 All-Play TV Spot
Star Wars: The Force Unleashed Video 2
MySims Kingdom Info Video
High School Musical 3: Senior Year! Video
Castlevania: Order of Ecclesia Info Video
Imagine: Rock Star TV Spot
Digest Video
Demos (Expire 8/31)
Crosswords DS-Wordsearch Demo
Air Traffic Chaos
PICTOIMAGE
Arkanoid DS
Mario Super Sluggers Hits One Out of the Park
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
REDMOND, Wash.–(BUSINESS WIRE)– Today Nintendo is calling on its star player to step into the batter’s box and hit one out of the park with the launch of Mario™ Super Sluggers. The new baseball game for the Wii™ console lets players use the Wii Remote™ controller to mimic motions they might experience on a real baseball diamond. Just swing the Wii Remote like a bat or make a pitching motion to throw a pitch. This wild, Mario-styled take on baseball includes more than 40 playable characters from the Nintendo universe, and players can even use their Mii™ characters in some modes.
“Mario Super Sluggers has enough depth for core gamers but also offers controls that are instantly accessible to everyone,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Mario Super Sluggers takes the fun into extra innings with cool characters, baseball-themed challenges and different control options for novice and experienced gamers.”
The single-player mode lets players visit Baseball Kingdom, where they encounter characters with different baseball skills. Players must defeat them in a variety of challenges to persuade the characters to join their team – and the characters that people choose are important. Team captains can perform special moves on the field. For example, Mario™ can pitch a wicked fireball, while Luigi™ can turn infield hits into a tornado. Just as in the real world, some players play better together than others: Different character combinations result in good chemistry for a team. In the world of Mario Super Sluggers, this could result in amazing catches in the outfield or the ability to interfere with fielders.
Wii-kly Update: One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Wii-kly Update
One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel
Hollywood packs its share of excitement, but video games can deliver just as many mind-blowing thrills as the biggest summer blockbuster. For proof, look no further than this week’s powerhouse additions to the Wii™ Shop Channel. With a mesmerizing new WiiWare™ title and two action-packed classics for the Virtual Console™, you’ll find captivating visuals, memorable characters and richly interactive tales that impress on screens of all sizes. With or without popcorn, the fun is yours to savor.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:
Kojima: Wii, simplified control isn’t a concern
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Motion, led by the Wii, in some ways can lead to a more simplistic experience in terms of controls. In baseball, for example, there are a few games available on the market that only require a simple swing of the Wii remote to launch a ball right out of the park. How does Hideo Kojima feel about the entire matter? Well, in an interview with Kikizo, Kojima expresses certain sentiments that he isn’t concerned in the slightest.
“Well I don’t have any concerns actually, because the bottom line is, when you design a game, you have to target who you want to target. And you design knowing which target to approach, and that’s the key. Even when people say that they may change the interface to a very simplified version, I agree and disagree at the same time; look at games that are more difficult because of that new interface, like a racing game for example: it was right or left in the past, but now you have to manoeuvre using the motion controller – this is actually more difficult than in past racing games! In traditional games you practice a lot, and you kind of ‘upgrade yourself’, and then you clear the game. So I think there are pros and cons. For some players, motion control will come naturally straight away, but for others it might feel difficult, so the game designer is really now responsible to think about which direction he or she should take. I played Killzone 2 this morning, actually, and it was funny because the FPS control was traditional FPS, but when you come to a door and have to kind of open the latch, you all of a sudden have to use the Sixaxis, and nobody was succeeding. So maybe they were kind of rushing to implement the technical design, which might not be the correct way to do it in that title.” – Hideo Kojima
It seems these days, everyone wants to put their hands on a Nintendo Wii. For months upon months, the system sells out and believe it or not, still manages to do so in many areas. A few months back, we learned that Queen Elizabeth II had a blast with the system. Perhaps it is for that reason that prompted Miley Cyrus to add the Wii to her birthday list.
“Cyrus also revealed the gifts she’s hoping for, which include a puppy, Nintendo Wii and a new car,” noted actressarchives.
Edge review scores
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Street Fighter IV – 9
Too Human – 6
Stalker: Clear Sky – 7
Facebreaker – 3
Viva Pinata: Pocket Paradise – 7
Wario Land: The Shake Dimension – 6
PixelJunk Eden – 7
GW: Retro Evolved 2 – 9
Dragon Quest IV – 8
Space Siege – 4
Strong Bad’s Cool Game – 4
Siren Ep 4-12 – 8
Ratchet and Clank Quest for Booty – 8
Metal Slug 7 – 6
Rhythm Tengoku Gold – 7
Civ Rev (DS) – 7
Mushroom Men: Spore Wars GC 2008: Bye-bye Bunnies Gameplay
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
The Conduit originally intended for the casual market, Wii motion can be “kind of annoying”
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“The whole idea for the game was for the casual market. But as we went on, we realized that there weren’t any first-person shooters on the market with good graphics on the Wii. I think a lot of developers that make FPSs on the Wii say, ‘let’s do this so [the player] can use the Wii shooter’ And it doesn’t work. You lose half your control. So when we did it, we said ‘let’s use [the controls] for what [they] were intended for.’ The nunchuck has the throw grenade [command] on it. For a while it was crazy, the sensitivity on the Wii is almost a nightmare. At first if you scratched your nose or turned around if someone came in the room, you would throw grenades. We got the sensitivity on that, so it’s brilliant. It’s almost second nature now. You don’t throw the grenade unless you want to…We use the Wii motion to some degree. A lot of games use it, and it’s kind of annoying. What we tried to do is really incorporate the easy [motions]. We don’t have any of the pull back or push forward ones. But we did a little bit of the twist, but it’s subtle…A lot of our weapons have a horizontal path. If you move the Wiimote to the left and right you are actually changing your reticule and the way the bullets travel. You can slice through the air and different directions. Little stuff like that really takes first-person shooters to the next level on the Wii.” – Micah Skaritka, designer for The Conduit
I really love how High Voltage Software is aware of the right level of balance of motion a game should have. Too much waggle, just as Skaritka mentioned, can definitely be way more bothersome than innovative.