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As has been known for over a week now, Nintendo’s E3 showing was one of the lowlights throughout the years for the hardcore gamer. Overall, there were a few teases and confirmations here and there, but no trailers or screenshots of games most have come to love – Mario, Zelda, Metroid, etc. However, Satoru Iwata has “stepped up to the plate,” so to speak. Iwata apologized to the core gamer for those who were expecting more and went on to explain that making certain titles require a lot of time to make perfect. “If there is any perception that Nintendo is ignoring the core gamers, it’s a misunderstanding and we really want to get rid of that misunderstanding by any means. We are sorry about [the E3] media briefings, specifically for those who were expecting to see Nintendo show something about ‘Super Mario’ or ‘Legend of Zelda.’ However, the fact of the matter is the so-called ‘big titles’ need a long, long development period. … We really didn’t think this year’s E3 media briefing was the time to do so.”


Helix WiiWare trailer

Posted on 16 years ago by (@NE_Brian) in News, Wii | 0 comments


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Anyone can make a fairly strong argument that Capcom has been a great third-party supporter on the Wii. Wii owners have received classic titles with a fresh coat of paint with an additional mix of original content. Capcom did not announce anything of great importance to the hardcore gamer at E3, but that’s not to say that no more games will be coming from the company soon. Capcom’s Christian Svensson provided a somewhat enigmatic post on Capcom’s community forums, which seems to hint at continued support. “…But again, at any one time, you only know about half the games we have in development. That’s all I’ll say on this.” Also noteworthy is a small bit of news on the number of zombies that will be encountered in Dead Rising: Chop Till You Drop. According to Mr. Svensson, “The screenshots released give you a decent idea [about the number of enemies]. Suffice to say, it’s not the number we could do on 360, but that’s to be expected. It’ll be sufficient to keep you well busy though.”


– Same development team as Sonic and the Secret Rings
– A sorceress (Merlina) summons Sonic, monarch gets corrupted, turns into the Black Knight
– Similar storybook setup as Sonic and the Secret Rings
– Slight Wii controller movement = slash to kill low-level grunts, use control stick to move Sonic
– Thrust, parry, midjump cut techniques
– Usually no slowing down because of the way combat is set up
– Sonic’s sword can talk, named Calibur
– Aiding citizens = points for knighthood, killing citizens = hurt reputation
– Can buy items from residents – EX: gauntlets, tomes, swords – each item has its own advantages
– Close to 200 items, can combine items
– Wi-Fi support: Trade items with friends
– Jen Senoue handling songs, “injecting familiar Sonic themes with a Celtic flavor.”
– Alternative/branching paths: Look for townspeople, treasure chests: Reminiscent of Genesis games
– Side-scrolling camera at points for 2D gameplay
– Skills system, missions from original game returns, don’t want it to interfere with the games’ pacing
– Sonic characters will take on the roles of Arthurian people
– Other characters playable, but are optional to play as
– Knuckles (dual swords) and Shadow are two confirmed characters
– Meter/gauge can give Sonic powers – the meter rises as Sonic kills enemies, takes a purple elemental
– When meter reaches its potential, Sonic can execute a strong combo attack, sear through numerous foes quickly”
– Developers wishing to fix problems with past titles

Thanks to Lepli once again for the NP news.


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SAN MATEO, Calif. — July 21, 2008 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Dead Rising™: Chop Till You Drop is in development for the Wii™ home video game system. Based on the critically acclaimed Dead Rising™, which has sold in excess of one million units since its release in 2006, Dead Rising: Chop Till You Drop is scheduled to hit store shelves this Winter.

Taking advantage of the same proven technology that brought Resident Evil® 4 so successfully to Wii, Dead Rising: Chop Till You Drop delivers a more immersive, intuitive and interactive experience as players use the Wii Remote to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival.

Dead Rising: Chop Till You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of enemies, but players will have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight.


Truthfully, I know E3 was a disappoint for most people visiting this website. There were no major revelations, only hints at future hardcore games to come. However, don’t expect any game surprises for the rest of the year. Cammie Dunaway, speaking with Wired, admitted that we already know about Nintendo’s lineup for the year and in more or less words, shouldn’t expect anything else.

Source


There have been a few very well-done ports on the Wii, but a handful of them have made horrible transitions. Fortunately, no one will have to be concerned about Dead Rising for Wii being a port, as Christian Svensson has explained that the game is being reconstructed just for Wii owners.

“If you like RE4 Wii’s control scheme, you’re going to love this. I think it’s important to note: this isn’t a port. This is recreated from the ground up for the Wii. So while it borrows things like story and location, there are many changes from the 360 beyond the obvious graphical ones.” – Christian Svensson, Capcom’s Corporate Officer/VP of Strategic Planning & Business Development


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One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel

Which do you prefer: sailing the ocean or soaring through the sky? With the latest additions to the Wii Shop Channel, players can choose between seafaring action and high-flying thrills. Unleash your inner pirate with a new WiiWare adventure, or check out a pair of side-scrolling Sega Genesis classics making their Virtual Console debut. By air and by sea, big fun is on the way.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This weeks new games are:


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Some of the first details have been released on Sonic and the Black Knight, coming from SEGA’s product page.

– Speed + swordplay are the main aspects of the game
– Go through an Arthurian storybook
– Sonic has his own sword
– “Encounter friends and foes along the way
– Exclusive to Wii
– Releasing in Spring 2009

Update: Here’s the official press release from SEGA

SAN FRANCISCO & LONDON (July 21, 2008) –SEGA of Europe Ltd. and SEGA® of America, Inc. today announced Sonic™ and the Black Knight, an all-new Wii-exclusive adventure. Part of the storybook series of games that began with Sonic and the Secret Rings, this new title brings Sonic into the world of Arthurian legend and offers the worlds most infamous blue hedgehog the chance to become a knight. Using the unique Wii control system, this exciting game will take advantage of both the Wii Remote and the Nunchuk to offer an interactive experience that any Sonic fans will love.

Created by Sonic Team in Japan, this innovative game takes Sonic into a medieval world and arms him with a sword to aid in his effort to save the day. Sonic and the Black Knight will provide Sonic fans with an irresistible cast of characters and teach them all what it takes to be a true hero and the ultimate knight. With a series of missions taking place in stunning Arthurian-inspired locations, Sonic and the Black Knight promises to offer a fast-paced adventure that gamers of all ages will enjoy.

“After the success of Sonic and the Secret Rings we’re delighted to announce a second title in the Storybook Series,” said Gary Knight, European Marketing Director, SEGA Europe, “Following Sonic on his way to knighthood will excite players of all ages.”

Sonic and the Black Knight, exclusively for the Wii, will be out in Spring 2009.
For more information about the game, please visit www.sega.co.uk. For assets, please visit www.sega-press.com.



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