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The Last Story details

Posted on 14 years ago by (@NE_Brian) in News, Wii | 2 Comments

– Separation between knights and mercenaries in the game
– Knights ranked highly, try to master their skills
– Mercenaries treated like “disposable units”, have to look for work
– Main characters are mercenaries, director says they “have dreams of becoming knights, but fight on the boundaries of death as mercenaries”
– Mercenaries want power to protect loved ones (villages have been burned down, possessions stolen, etc)
– “‘Extreme Power’ is poured onto those who harbor ‘sadness and loneliness’ … however, they must not make mistakes in how it is used.” – director
– Producer says mercenaries always fight, makes them detested, knights are symbol of authority
– Producer says Mercenaries want to be like the knights

Source


New art of The Last Story

Posted on 14 years ago by (@NE_Brian) in News, Wii | 7 Comments


Shigeru Miyamoto on the sales slowdown in 2009…

“Well, I think any entertainment products are less susceptible to changes in the economy. The fact that in 2009 we were not able to sell more than we did in 2008 was simply that in comparison, we were not able to produce fun-enough products. There are always ups and downs in this business. As long as we create unique and unprecedented experiences with video games, there should be nothing to worry about.”

Miyamoto on whether he believes the market is becoming saturated…

“Some may call 2008 the peak year for the current generation of video games. But there is always the opportunity to further expand video-game entertainment, and invite more people to enjoy playing. I think we needed to understand what any entertainment business is all about. There is no fixed demand for entertainment in general, and video games are not an exception. As long as we can create something new, which can offer some unprecedented experience, there is always demand we can create. So there is a lot of responsibility on the shoulders of game creators. We try to see that not as a limit, but as an enormous and unlimited opportunity in front of us. Looking back, video games used to be entertainment that was new and fresh to everyone, everyone was interested. But gradually there appeared a certain separation, and until quite recently video games became something for a particular audience; there was a separation between people who play video games and people who don’t. And looking at that kind of situation, I personally wanted to break down the wall between the two, and bring back gaming to anybody, the general public, just as it used to be many years ago.”


MINNEAPOLIS, March 24, 2010 – Activision Publishing, Inc. (Nasdaq: ATVI) and Feld Motor Sports(SM) today announced Monster Jam® 2011 for the WiiTM, Nintendo DSTM, the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and PSP® (PlayStation®Portable) system. The Monster Jam 2011 video game promises to be the ultimate monster truck experience complete with unprecedented realism, customization, truck handling and all-out destruction. The game is scheduled for release in Fall 2010.

Monster Jam, the world’s largest and most popular monster truck touring property, remains the leader in family-friendly live motor sports entertainment, selling more than 4 million tickets at 325 performances worldwide in 2009. With the feverishly anticipated Monster Jam World Finals coming this weekend to Sam Boyd Stadium in Las Vegas, NV, the 2010 Monster Jam tour is on pace to be another recording-setting year for the brand.


Furry Legends trailer

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments


The Wii exclusive weapon and magic based 3D-fight game Tournament of Legends features epic battles in fantastic fighting arenas where they will wield mythical blade weapons, launch 40 magic attacks, and dodge giant mythological creatures that protect the battle lairs. In intense one and two-player fights, players master a range of character and weapon based magic attacks; including unleashing, amongst others, a man-eating lion, Jupiter’s Storm, Thor’s Fury and a nest of venomous snakes.

The new trailer (see it below) shows off the cinematic effects and graphics fueled by the High Voltage Software Quantum 3 engine, designed and optimized for Wii. Large, 3D mythological fighters move fluidly. Fighting arenas, characters, and magical attacks are polished by advanced real-time lighting, blended animation, cinematic color curves, and more.

Tournament of Legends hits shelves on July 6, 2010 for $29.95 (MSRP).


A STUNNING ACTION GAME FILLED WITH HIGH-FLYING ADVENTURES

INSPIRED BY THE UPCOMING ANIMATED FEATURE FILM

BURBANK, Calif. – March 23, 2010 – Warner Bros. Interactive Entertainment announces that Legend of the Guardians: The Owls of Ga’Hoole – The Videogame will be available on Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, Wii™ and Nintendo DS™ in September 2010 in conjunction with the release of Legend of the Guardians: The Owls of Ga’Hoole. The highly anticipated 3D fantasy family adventure film is from Warner Bros. Pictures in association with Village Roadshow Pictures, and will be released on September 24.

The game invites kids and fans of the film and the popular Guardians of Ga’Hoole book series to join an unlikely band of heroes as they take on the role of a Guardian, a winged warrior and protector of the owl world, in an epic story of good versus evil. Legend of the Guardians: The Owls of Ga’Hoole – The Videogame allows players to customize and control their owl on a thrilling journey across mythic terrains.


NBA Jam screenshots

Posted on 14 years ago by (@NE_Brian) in News, Wii | 1 Comment



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