Famitsu software sales (3/15 – 3/21)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 1 Comment
1. [PS3] Yakuza 4
2. [PSP] Gundam Assault Survive
3. [DS] Pokemon Ranger: Tracks of Light
4. [DS] Tomodachi Collection
5. [Wii] New SUper Mario Bros. Wii
6. [Wii] Wii Fit Plus
7. [PSP] Shin Sangoku Musou: Multi Raid 2
8. [PSP] Yuusha no Kuse ni Namaikida Or 3D
9. [DS] Hakuoki DS
10. [PSP] God Eater
Updated Super Mario Galaxy 2 logo
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
Famitsu review scores
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 2 Comments
Pro Yakyuu Spirits 2010 (PSP) – 9/9/9/8
Sekaiju no Meikyuu III: Seikai no Raihousha (DS) – 9/9/8/9
Pro Yakyuu Spirits 2010 (PS3) – 8/8/9/8
Pro Yakyuu Spirits 2010 (PS2) – 8/8/8/8
Winning Post World 2010 (Wii/PS3/PS2/360) – 8/8/8/7
Spore: Kimi wa Tsukuru Hero (Wii) – 8/7/7/6
Dead or Alive Paradise (PSP) – 8/8/6/7
Pet Shop Monogatari DS 2 (DS) – 7/8/6/7
Spore Hero Arena (DS) – 6/6/4/6
Nicola Kanshuu: Model * Oshare Audition (DS) – 7/7/7/7
Takashi Iizuka talks all things Sonic 4
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Sega’s Takashi Iizuka on why Sonic 4 has taken so long to come about…
“Ever since Sonic Adventure was released in 1998, Sonic has evolved into a game which is faster and features new actions for Sonic. On the other hand, the sense of speed from side scrolling means that the popularity of ‘classic’ series still remains high. Even now a lot of fans enjoy playing those classic games via the Wii’s Virtual Console. The aim for Sonic 4 is to provide a ‘new classic series’ using modern techniques that have only been around for the past few years for fans from all around the world who love the ‘classical’ series.”
Iizuka on how long the game has been in development and what separates it from other Sonic titles…
“About a year including concept development. As this is a downloadable title, the data size and price is very different from a packaged title. We just focused on old school classic game content to minimise data size and price.”
Nintendo Voice Chat podcast summary
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 1 Comment
DSi XL
– Sent huge sandwiches to the press
– Trying to point out the bigger size of the XL
Pikmin 3
– Being worked on
– Miyamoto briefly spoke about it at the BAFTAs
Updates to the Nintendo Channel
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 1 Comment
Videos
Nintendo Week 3/22
WarioWare D.I.Y. Masahiro Sakurai made it too
America’s Test Kitchen: Let’s Get Cooking How are the recipes created?
Monster Hunter Tri Qurupeco Video 1
Monster Hunter Tri Qurupeco Video 2
Monster Hunter Tri Gobul Video 1
Monster Hunter Tri Gobul Video 2
WarioWare D.I.Y. Tutorial – Intermediate Lesson #1
WarioWare D.I.Y. Tutorial – Intermediate Lesson #2
Trauma Team Walk-Thru – Endoscopy
Infinite Space Gameplay Video 1
Infinite Space Tutorial Video
Red Steel 2 Payne Video
Rooms: The Main Building Info Video
Again Info Video
Drift Street International Info Video
Demos
Rooms DS
Battle of Giants: Mutant Insects
Deca Sports DS Cheerleading Demo
Sonic & SEGA All-Stars Racing
Deca Sports DS Ping Pong Demo
Ace Attorney Investigations: Miles Edgeworth
Disney The Princess and the Frog
James Cameron’s Avatar: The Game
Bakugan Battle Brawlers
James Patterson Women’s Murder Club: Games of Passion
WiiWare/DSiWare downloads – block sizes
Posted on 14 years ago by Austin(@NE_Austin) in DS, News, Wii | 0 comments
WiiWare
Cave Story (1,200 points) – 220 blocks
DSiWare
Libera Wing (800 points) – 122 blocks
Drift Street International (800 points) – 74 blocks
Game & Watch: Chef (200 points) – 14 blocks
Game & Watch: Judge (200 points) – 14 blocks
Game & Watch: Mario’s Cement Factory (200 points) – 14 blocks
At one point, Super Mario Galaxy 2 was Super Mario Galaxy 1.5
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
“As soon as we completed Super Mario Galaxy, we thought we weren’t able to include a lot of the new ideas that we really wanted to. As soon as the project was over, we started making something that we might call version 1.5. We did things like moving or adding stars to levels that were already available. As we made progress with this 1.5, we realized that there were too many things to fit into a version 1.5. That made us realize we should start from scratch and make Super Mario Galaxy 2. That’s how we started working on the game…. Usually we wait until the advent of new hardware, but for this time around, because there were so many ideas we were not able to include in the first volume, we thought we should make a sequel to that.” – Shigeru Miyamoto
I don’t think something like Super Mario Galaxy 1.5 would have sat well with fans. It’s definitely a good thing that we’re getting a full-blown sequel with new levels, new ideas, and new mechanics.
No plans for Cave Story sequel right now
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
“I haven’t decided if I’m going to make a sequel or not, but, for now, there are no plans.” – Creator of Cave Story, Daisuke Amaya (Pixel)
Right now, I don’t need a sequel. I’m just happy Cave Story was finally released on WiiWare. For awhile, it seemed like the game was never going to come out!
Thanks to Robert for the news tip!