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The following info comes from an interview with Eric Nofsinger, who was asked about the poster with a “2” on it we posted about earlier:

“We’re very excited about it, the first one was great, but this is something much better.”

If that’s not confirmation, I don’t know what is!


Just so everyone knows, this is pure speculation as of now, but you have to admit it’s pretty suspicious when I developer won’t even comment on whether a game is still in development or not. The following comes from a Kotaku article…

What’s less assuring is the fate of the Wii game. Dolan declined to comment on the status of that version, even when I pressed him to clarify whether it is or isn’t still in development. He stuck to discussing the version we could play at GDC, saying it was High Voltage’s best bet to expand into developing for next-gen consoles.

I don’t know… Something just feels very off about The Grinder these days!


XSEED Games Releases Highly Anticipated Wii Exclusive Adventure RPG

Torrance, Calif., (March 16, 2010) – XSEED Games announced today that FRAGILE DREAMS: FAREWELL RUINS OF THE MOON has begun shipping to retailers across North America. Developed by NAMCO BANDAI Games and tri-Crescendo, FRAGILE DREAMS: FAREWELL RUINS OF THE MOON is now available exclusively for Wii™ at the suggested retail price of $49.99.

FRAGILE DREAMS: FAREWELL RUINS OF THE MOON has already begun garnering praise from critics across North America:


Konami Digital Entertainment GmbH has announced it will release specific custom DLC to coincide with the release of GTI Club Supermini Festa! for Wii on March 25th.

The publisher will release a special custom paint job for use on the game’s MINI Cooper S, ABARTH 500, VOLKSWAGEN Polo GTI and PEUGEOT 207 GTi vehicles. Owners of GTI Club Supermini Festa! can access this exclusive DLC via the Wii’s online capabilities. Users simply join the ‘Ranking’ option and the data will be downloaded for free. It will be available to all cars currently unlocked and stored in the game’s Garage location.


SAMURAI WARRIORS 3 SET TO GO INTO BATTLE EXCLUSIVELY ON Wii

Nintendo and Tecmo Koei Team Up to Create a New Breed of Warrior

REDMOND, Wash.– Nintendo today announced a unique partnership with Tecmo Koei to publish Samurai Warriors™ 3, the newest title in the Samurai Warriors franchise, exclusively for the Wii™ console.

Launching in North America in fall 2010, Samurai Warriors 3 is an evolution of the Warriors series, featuring an innovative new game mode and a completely fresh storyline.


At GDC, High Voltage Software’s main highlights were The Grinder and Tournament of Legends. But there was something in particular that caught the eyes of a G4TV employee. In High Voltage’s demo room, there was a poster on one of the walls that had text that looked like the same font used in The Conduit. When asked if the company was teasing a Conduit sequel, a designer from HVS only said “There’s more to come on that!” So it’s possible that that The Conduit 2 is real, but no one is ready to talk about it just yet.

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GDC/PlayStation Move

– Sony going after the Wii market
– Sony congratulated Nintendo at the beginning of their presentation for getting a new demographic, establishing motion control, etc.
– They they showed it, and it was basically just Wii motion
– The functions in game are identical
– The way Sony was pitching Move on stage was also pretty similar to the Wii
– Seems like a blatant copy, but it should have been expected
– Sony wants to attract the Wii audience when they are ready to move to the HD market
– Sony said that developing for the Move will be very similar to developing for Wii
– There are already some Wii ports, like Brunswick Bowling
– Capcom is huge on ports, Resident Evil: Darkside Chronicles and Umbrella Chronicles could possibly head to the PS3
– Sony had copied what works before, like the PS2 controller was like the SNES controller with extra shoulder buttons


Videos

Nintendo Week 3/15
WarioWare D.I.Y. Tutorial – Beginner Lesson #1
WarioWare D.I.Y. Tutorial – Beginner Lesson #2
Monster Hunter Tri Crabs Spot
Monster Hunter Tri College Spot
Monster Hunter Tri Beast of the Sands Video
Monster Hunter Tri Their World, Your Hunt Video
Rage of the Gladiator Info Video
Rage of the Gladiator Info Video – MotionPlus Support
Cave Story Developer’s Voice
Calling Developer Interview Video
Calling Launch Video
Disney Alice in Wonderland Info Video
Car Jack Streets Info Video
Battle of Giants: Dinosaurs – Fight for Survival Info Video
101 MiniGolf World Info Video
Zoo Frenzy Info Video

Demos (Expire 3/21)

Rooms DS
Battle of Giants: Mutant Insects
Deca Sports DS Cheerleading Demo
Sonic & SEGA All-Stars Racing
Deca Sports DS Ping Pong Demo
Ace Attorney Investigations: Miles Edgeworth
Disney The Princess and the Frog
James Cameron’s Avatar: The Game
Bakugan Battle Brawlers
James Patterson Women’s Murder Club: Games of Passion


At the Game Developer’s Conference last week, Metroid: Other M producer Yoshio Sakamoto gave a lecture and discussed the development of titles such as Tomodachi Collection and WarioWare: D.I.Y. But the topic that received the most attention was Sakamoto’s remark about Other M being on-rails at one point. His comment quickly caused a stir among Metroid fans, even though many of them hadn’t realized that Sakamoto was simply interpreted.

IGN’s Craig Harris had a chance to catch up with the cocreator of Metroid after his lecture and asked him about the idea of Other M being on-rails. Harris, roughly quoting Sakamoto, explained on the latest Nintendo Voice Chat podcast that “you can move back and forth within this area, but the camera would just follow along in the 3D world.” In other words, the game would have played similarly to Klonoa.

“…I asked him about the idea of being on-rails and how long into development did it change, and he was like, ‘Oh, I think people misinterpreted what I meant by on-rails. I meant that you can move back and forth within this area, but the camera would just follow along in the 3D world.’ And then I said, ‘Well, I didn’t misinterpret it. At least in my interpretation of what you were saying was a game like Klonoa, where you can move to the right or to the left and the camera would follow around dynamically, but you couldn’t hop off this rail that you were going on…’ It’s a side-scrolling game, but just done with a camera and 3D elements…It’s a fixed path. And when I brought up Klonoa, he was like, ‘Oh, yup, exactly, that’s exactly what I meant.’ And so that was pretty cool…”


“I’ve talked to people about it. I, personally, have not played ‘Zelda.’ I’ve played more of our content that’s closer in and that we’ve already announced. I look forward to my next trip to Kyoto to get my own hands on it.” – Reggie Fils-Aime

We were supposed to find out if Reggie has played Zelda Wii not on GameTrailers TV, but that question was never answered. Although, now it is clear Reggie hasn’t played it. I’m sure he’ll get a chance to before E3.

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