Aonuma on the possibility of remaking Ocarina of Time, other Zelda games
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 14 Comments
Even though Ocarina of Time is currently available in many different forms, some players have asked for there to be a remake of the title. A number of fans wish for there to be a portable version for the DS while others are more interested in playing the game on Wii. But how does Eiji Aonuma feel about remaking the game? Well, he addressed the possibility of remaking Ocarina – in addition to other games in the series – in a recent interview.
“Well, I sometimes hear such requests from people who want to play Ocarina of Time on Wii, they ask us to remake it and take advantage of Wii technology. Whenever we have to think about the remake, we have to also think about the background, especially what kind of situation, what kind of period and time that previous game was played in, because be it Ocarina of Time or any other games, whenever they say they want to have a remake on whichever platform, they have some emotional attachment from playing that game at that particular time or environment.
That sort of background is always there when they talk about or request the remake of a game. We cannot afford to destroy that kind of emotional attachment. Still, even if we are going to take advantage of the improved technology, we have to have some breakthrough in the gameplay. That combination is not an easy one. Whenever we talk about this breakthrough technology, we come up with ideas that we would like to incorporate into the new Zelda franchise. So that’s the current situation and that’s the reason why we are not very aggressive in exploring the possibility of remaking the past Zelda series. If I can think of how do it, or any other inspiration comes to me, without destroying the emotional attachment people have to the past game, and I can make some great innovation or renovation on the remake, then I might be able to think about it further.”
Top DSiWare, WiiWare, VC titles of the week
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
DSiWare
1 (1) – Flipnote Studio
2 (2) – Nintendo DSi Browser
3 (6) – Arcade Bowling
4 (N) – myNotebook: Blue
5 (3) – Bomberman Blitz
6 (8) – Mario vs. Donkey Kong: Minis March Again!
7 (N) – Castle of Magic
8 (5) – Crash-Course Domo
9 (9) – MySims Camera
10 (4) – Electroplankton Hanenbow
11 (7) – Battle of Giants: Dragons – Bronze Edition
12 (N/A) – Robot Rescue
13 (11) – Rock-n-Roll Domo
14 (14) – Guitar Rock Tour
15 (10) – Electroplankton Beatnes
16 (17) – Paper Airplane Chase
17 (N/A) – Asphalt 4: Elite Racing
18 (12) – Electroplankton Nanocarp
19 (15) – Sudoku
20 (18) – Dragon Quest Wars
WiiWare
1 (1) – Pokemon Rumble Demo
2 (2) – World of Goo Demo
3 (3) – FFCC: My Life as a Darklord Demo
4 (4) – Bit.Trip Beat Demo
5 (5) – NyxQuest: Kindred Spirits Demo
6 (6) – Pokemon Rumble
7 (8) – Frogger Returns
8 (7) – Excitebike: World Rally
9 (12) – World of Goo
10 (10) – Reel Fishing Challenge
11 (11) – Tetris Party
12 (13) – My Aquarium
13 (14) – Dr. Mario Online Rx
14 (17) – My Pokemon Ranch
15 (9) – Carnival King
16 (N/A) – Bit.Trip Beat
17 (N/A) – Dragon Master Spell Caster
18 (16) – Contra Rebirth
19 (N/A) – FFCC: My Life as a Darklord
20 (18) – “Aha! I Got It!” Escape Game
VC
1 (1) – Super Mario Bros. 3
2 (2) – Super Mario Bros.
3 (3) – Super Mario Bros. 2
4 (4) – The Legend of Zelda
5 (5) – Pac-Man
6 (7) – Super Mario World
7 (6) – Final Fantasy
8 (8) – Kirby’s Adventure
9 (10) – Donkey Kong
10 (9) – Punch-Out!!
11 (12) – Super Mario Kart
12 (11) – Galaga
13 (12) – Super Mario 64
14 (13) – Excitebike
15 (15) – The Legend of Zelda: Ocarina of Time
16 (17) – The Legend of Zelda: Majora’s Mask
17 (16) – Zelda II – The Adventure of Link
18 (19) – Castlevania
19 (18) – Metroid
20 (N/A) – Mario Bros.
More Samurai Warriors 3 screenshots
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Miyamoto is very involved with Zelda Wii, meetings with Aonuma sometimes lead to arguments
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“In that sense, the distance between me and Mr Miyamoto – any producer and Mr Miyamoto – has been expanding, and even I have been taking care of multiple titles simultaneously. But actually Mr Miyamoto doesn’t like the idea: he would like to be as close as possible to the actual game development.
That’s why, in the case of the new Legend of Zelda on Wii, he’s trying to take more direct hands-on and specifically at least once every month we are having a very intimate meeting where we confirm the status quo, we discuss what needs to be done and Mr Miyamoto gives instructions as to what we need to do.
And in such a situation, of course there are some heated arguments, because each of us has his own idea as to what a Zelda game should look like, should play like. As time passes and as we are growing in terms of number of people working for the same department, naturally Mr Miyamoto has to keep some distance away from any other producers and developers, but I think we always try to have as close communications as possible in one way or the other. That’s how I think everyone including me has been communicating with Mr Miyamoto at Nintendo.” – Eiji Aonuma
I agree with Aonuma that it’s natural for there to be arguments throughout the development process. Really, that goes for any title. It’s interesting to hear that Miyamoto is still very involved in the development of the console Zelda games, even after all of this time. And based on what Aonuma said, it actually seems as though Miyamoto has a bigger role than before.
FFCC: The Crystal Bearers videos
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Japan’s December VC lineup
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 5 Comments
FC:
-Famicom Tantei Club Part II – Ushiro ni Tatsu Shoujo Zenkouhen (Nintendo)
SFC:
-Final Fight 3 (Capcom)
Neo Geo:
-The King of Fighters ’95 (D4 Enterprise, Dec 1st)
MSX:
-Yie Ar Kung Fu II (Konami)
-Metal Gear (Konami)
Virtual Console Arcade:
-Ordyne (Namco Bandai, Dec 1st)
-Rompers (Namco Bandai, Dec 1st)
-Zaxxon (Sega)
Nintendo Download (11/27, Europe/Australia)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Virtual Console:
-Shanghai II: Dragon’s Eye (Mega Drive, 800 points, Sega)
WiiWare:
-Copter Crisis (500 points, Digital Leisure)
-Dragon Master Spell Caster (500 points, Stickmen Studios)
-Rabbids Lab (500 points, Ubisoft)
-Solitaire (500 points, GameOn)
DSiWare:
-Mighty Flip Champs (800 points, WayForward)
-Reflect Missile (500 points, Nintendo)
Professor Layton and the Devil’s Flute (DS) – 140,000
Mushihimesama Futari Ver 1.5 (360) – 13,000
Momotarou Dentetsu 2010 Senkoku Ishin no Hero Daisyuugou ! No Ken (Wii) – 23,000
La Pucelle: Ragnarok [First Print Limited Edition] (PSP) – 5,800
Higurashi Daybreak Portable (PSP) – 4,700
Puyo Puyo 7 (PSP) – 3,600
Strike Witches: Aoi no Dengekisen – Shin Taichou Funtousuru! (DS) – 3,500
Cooking Mama 3 (DS) – 2,000
Puyo Puyo 7 (Wii) – 2,000
Naruto Shippuden: Ryujinki (Wii) – 4,400
Joysound Wii DX (Wii) – 1,600