Poke Park Wii: Pikachu’s Great Adventure scans
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Nintendo launches Connection Ambassador Promotion (Europe)
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 4 Comments
21 October 2009: Get connected and get rewarded in Nintendo’s new Connection Ambassador Promotion which launches today. The scheme is designed to reward loyal Nintendo fans and will give players 500 free Wii Points each when they help another person connect their Wii to the Internet.
By becoming a Connection Ambassador, players can gain up to 10,000 Wii Points by encouraging friends and family to get connected to the Internet with their Wii. Each time a friend or family member connects for the first time to the Internet with the help of the Connection Ambassador, both the Connection Ambassador and the person they helped will receive 500 Wii Points.
Analyst points to lack of advertising for Dead Space Extraction sales, says mature Wii market size is small
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 7 Comments
EEDAR analyst Jesse Divnich has discussed Dead Space Extraction’s poor sales and notes that EA did not support the title with strong advertising…
“Electronic Arts didn’t market Dead Space Extraction as much as it does with other titles. And the success or failure of a Wii title usually correlates directly to marketing spend. If Electronic Arts spent little on marketing, I am sure the sell through was no surprise to them. So I do not believe sell through was a disappointment to EA. Given Wii games tend to have a flatter sales curve, I don’t think 20,000 plus units is out of the question for October and maybe we get a holiday bump in November and December. Most games have a 12 to 24 month development schedule and over a year ago the industry was under the assumption that mature-rated games could succeed on the Wii. Unfortunately, as we progressed and witnessed the sales results from games such as MadWorld, it became pretty clear the market size for games with mature-content was extremely small, much smaller than any other home platform. The truth is most core gamers who gravitate towards mature content likely own more than just a Wii.”
Famitsu hardware sales (10/12 – 10/18)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 2 Comments
DSi 53000
PSP 39000
Wii 27000
PS3 27000
DSL 3900
Xbox 360 3000
PS2 2700
Famitsu sales (10/12 – 10/18)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 4 Comments
The latest software sales estimates in Japan from Famitsu have been released. Official Media Create numbers will be posted later this week. Also, we’ll be posting Famitsu hardware figures as soon as they are available.
1. [DS] Pokemon Heart Gold/Soul Silver
2. [WII] Wii Fit Plus
3. [DS] Inazuma Eleven 2 Fire/Blizzard
4. [DS] Tomodachi Collection
5. [PS3] Uncharted 2
6. [Wii] Okami
7. [Wii] Wii Sports Resort
8. [PS2] beatmania IIDX 16 EMPRESS
9. [PSP] Gran Turismo
10. [PSP] Undead Knights
NHK Red and White Quiz Battle details
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
– Published by Nintendo
– Quiz game
– Play through different generations of TV quiz challenges (4 players)
– Six people can play in quiz battle mode
– Supports Miis
– The game is based on a Japanese quiz show
– Releasing December 17
First direct-feed screenshot of Castlevania: The Adventure Rebirth
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
New Wii update released
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 11 Comments
Second update: Those who downloaded the Wii Internet Browser for 500 points can now receive a free VC NES title (thanks Ronin180!)
Update: Apparently the latest update is for the Ambassador program (earn free VC titles by helping others connect online) in Europe, but again, there are no noticeable changes for North American Wii systems at this point.
A new Wii update is ready for installation – in North America at least. However, the purpose behind the update is unknown at this time. Additionally, the firmware number remains at 4.2 after the download . The DSi Shop is back up as well, although the handheld does not have an upgrade to download unlike the Wii. We’ll update this post with further information as it becomes available.
Famitsu review scores
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 3 Comments
Bayonetta (360) – 10/10/10/10
Bayonetta (PS3) – 10/10/9/9
Super Robot Taisen Neo (Wii) – 8/7/7/7
Sin and Punishment 2 (Wii) – 8/8/8/7 (works well with Wiimote, slight learning curve, some stages drag on)
Final Fantasy Gaiden: Four Warriors of Light (DS) – 9/8/8/8 (classic elements with story/music, nice touches, blends well with today’s gaming standards)
Tekken 6 (PS3) – 9/8/8/8 (large character roster, bland action in the campaign)
Tekken 6 (360) – 9/8/8/8 (large character roster, bland action in the campaign)
Persona 3 Portable (PSP) – 8/8/8/8 (quicker movement thanks to no 3D map)
GTA: Chinatown Wars (DS) – 9/9/8/9
Elminage 2 (PSP) – 7/8/6/6
Red Steel 2 takes a page out of Zelda gameplay
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
When The Legend of Zelda: Ocarina of Time released, z-targeting was introduced, which enables players to lock-on to enemies. And even after all these years, that gameplay mechanic is still being included in new titles – Red Steel 2 included. According to Jason Vandenberghe, Creative Director of Red Steel 2, the developers purposely borrowed z-targeting from Ocarina of Time and explains that a huge change in the interface would be unnecessary.
“Well, of course we looked at everything in the known universe for inspiration (Metroid Prime, Zone of the Enders, etc, etc), but hell yeah, Zelda is a great example of how to make locking in melee work, and I’m very much of the “if it ain’t broke, don’t fix it” school of thought when it comes to interface. I prefer to take a hard look at what has already worked in the past, start there, and then evolve. Which is pretty much what we did.
Just so that you know, we have two selectable lock systems in the game – the default “auto-lock” system (that will do most of the work for you), and a “manual” system (that gives you full control over when and on whom you lock).
With auto-lock, the idea was that you can just jump into the fray and start swinging, without having to think too much about where you were looking. This is my favorite mode, FYI – my fighting style is berserker (for sure), and I love it when the game does its best to put targets in front of me.
Roman (my lead designer) feels differently – he’s much more a “style” player, and prefers to have exact control over his enemy selection. He’s always cautiously strafing around, getting behind people, dodging, looking for chances to take out more than one at a time… thus, he prefers the manual lock.
We’re continuing to make refinements to both systems even now. We will not rest until it’s frackin’ perfect!”