5th Cell talks about future plans – Wii title in development
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
“Yeah, we’re doing console. We’re getting into console. We’re not abandoning DS in the sense that we’ll never do it again, but for right now we’re moving into console. That’s where we always started [our] company. I started the company six years ago with our Technical Director, and Joe our General Manager, so we’re doing console next year and it will be original. We always do original stuff. You won’t see licensed stuff. I mean you might see licensed stuff in the sense like a Mario game that’s original or something like that. We’re not doing that, but I’m just saying I would. I would do that, but not like a movie license or something dumb. I like how Bioware did the Star Wars RPG, it wasn’t like ‘Oh we’re just making a Star Wars game. No, we’re taking the license and making something really awesome with it.’ That’s (Wii) one of the consoles. We’re actually working on multiple consoles. There’s multiple titles…Yes (multiple titles), and Wii is one of them.” – Jeremiah Slaczka of 5th Cell
I honestly can’t wait to see what 5th Cell has in store for consoles. I’m saddened that they’re putting the DS on the back burner temporarily, but based on previous 5th Cell titles I’ve played, I’m sure the company has a few unique ideas for the projects they are currently busy with.
Jillian Michaels Fitness Ultimatum 2010 goes gold in North America
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
MAJESCO ENTERTAINMENT AND INTERACTIVE GAME GROUP’S JILLIAN MICHAELS FITNESS ULTIMATUM FOR WiiTM GOES GOLD
Sequel to Best-Selling WiiTM Fitness Title Due in Stores October 6th
EDISON, N.J., September 16, 2009 – Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and executive producer Interactive Game Group (I2G), today announced that Jillian Michaels Fitness Ultimatum 2010 for Wii™ has gone gold. Building on the success of her first Wii title that sold over 600,000 copies, Jillian Michaels Fitness Ultimatum 2010 brings back America’s toughest trainer and health and wellness expert to the interactive world where she motivates players to pursue a healthy, active lifestyle via the game’s new one-on-one training feature. Jillian Michaels’ Fitness Ultimatum 2010 for Wii™ is scheduled to release October 6th. In addition, Jillian Michaels’ Fitness Ultimatum 2010 for Nintendo DS™, Michaels’ first portable title and the perfect game for maintaining a workout routine on-the-go, is scheduled to arrive in stores October 20th.
“Jillian’s 2010 game is packed with new features and enhancements to help players get the most out of their at home workout,” said Jesse Sutton, Chief Executive Officer, Majesco. “Fitness Ultimatum 2010 is the only game designed and endorsed by Jillian which means that players are getting the best possible training from a proven fitness expert who knows how to get results.”
LostWinds: Winter of the Melodias gameplay videos
[flashvideo file=http://www.nintendoeverything.com/uploads/Cyclone02.flv /]
Reggie: It’s a mistake to say core gamers have been ignored
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 31 Comments
Admittedly, Nintendo’s holiday 2009 lineup is much better than last year’s with the inclusion of New Super Mario Bros. Wii. As far as the whole year goes though, there have also been a number of remakes/upgrades/compilation releases. But Reggie Fils-Aime, President and COO of Nintendo of America, believes that it’s a mistake to say that hardcore gamers have been ignored.
“…But I think it’s a mistake to say that we’ve ignored the gamer or that we don’t have products for the core gamer. I mean, New Super Mario Bros. has every gamer excited. Just the little tidbits that we’ve shown about the new Zelda for Wii has gamers tremendously excited. We’re going to continue to bring great content both to that experienced player as well as the brand new player, and that’s what we do really well.”
Thanks to Jake for the news tip!
WiiWare screenshots – Super Meat Boy, And Yet it Moves, Worms: Battle Islands, LostWinds: Winter of the Melodias, Max & The Magic Marker, Zombie Panic in Wonderland
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Europe’s WiiWare/DSiWare release list
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 3 Comments
WiiWare
Learning with the Pooyoos Episode 1 – Lexis Numerique – September
UNO – Gameloft – September
Worms: Battle Islands – Team 17 – September
You, Me, and the Cubes – Nintendo – September
Tales of Monkey Island – Chapter 2 – Telltale Games – September
LostWinds: Winter of the Melodias – Frontier – October
BIT.TRIP.VOID – Aksys – October
Max & The Magic Marker – Press Play – October
Tales of Monkey Island – Chapter 3 – Telltale Games – October
Miffy’s World – Pan Vision – October
Toribash – Nabi Studios – October
Cave Story – Nicalis – October
Shootanto Evolutionary Mayhem – Hudson Soft – October
Frogger – Konami – October
Tomena Sanner – Konami – October
Manic Monkey Mayhem – The Code Monkeys – October
Ghost Mansion Party – Gameloft – October
Dracula – Undead Awakening – Chillingo Ltd. – October
Nintendo will never follow in the footsteps of Natal
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 9 Comments
Microsoft’s Project Natal has a number of similarities to the Wii remote, the most significant of which is, naturally, motion control support. However, unlike the Wii controller, Natal doesn’t require any sort of input device to play games. It’s for that reason alone that Reggie Fils-Aime, President and COO of Nintendo of America, does not appear to have any interest of releasing a console without some sort of solid controller.
“We’ve considered so many types of input devices. We’ve considered not having input devices. One of the things that our developers have told us is giving the consumer some sort of feedback is very important. Whether it’s standing on a balance board…whether it’s the feedback you get with a Wii remote. So for us, we’ve considered just about everything, but we do believe that feedback is pretty important, and that’s what you don’t get without having any type of input device at all.
You know, who knows what the future may hold, but what we will do is always have within an input device, something the gives the gamer feedback as to how they’re doing, how they’re playing, and how they can improve that gaming experience.”
Thanks to Jake for the news tip!
Europe’s WiiWare/DSiWare summit – Nintendo launching Connection Ambassador Promotion
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 3 Comments
Nintendo unveils exclusive announcements at WiiWare and Nintendo DSiWare media summit
16 September 2009 – Nintendo of Europe is today holding a summit for media and developers in the heart of London, at which it will exclusively reveal a whole host of new games scheduled for launch on WiiWare and Nintendo DSiWare in the coming months. And who better to show off the games than the creators themselves!
Highlights of the day will include a world-first hands-on experience of LostWinds: Winter of the Melodias developed by Frontier, creators of the original LostWinds for WiiWare in 2008. David Braben from Frontier will be speaking exclusively to media on this new sequel and explaining why he believes the game couldn’t have happened without WiiWare.
Gamers will smile over NOA’s next title that they’re working on
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 9 Comments
“The games that become localization projects are basically business decisions made after much discussion between NCL and NOA. Those decisions are extremely complicated and involve the input of many departments of both companies — the particulars must remain secret to disorient the very vocal champions of various neglected franchises…As far as what I’m working on now, that’s a secret too, but I’m pretty sure it’ll make you smile.” – Nate Bihldoff, Sr. Localization Manager
Personally, I get the feeling from this quote that the localization team is busy with something that has already been released in Japan. And, you know, a lot of things would make me smile. We’ve been waiting for games like Disaster, Another Code R, and Captain Rainbow (although the chances of that title ending up in North America are slim.) I’m chomping at the bit to find out what’s being worked on. It’d even be interesting if it was, somehow, an unannounced project.
Three new Bit.Trip titles confirmed, Gaijin Games Art Director teases next game, estimated release date for Void
Posted on 16 years ago by Austin(@NE_Austin) in News, Wii | 0 comments
Fans of the Bit.Tip series will be delighted to know that three more titles in their beloved series have been confirmed. Many already knew that there would be six total games, but a recent interview cements that in place and provides a possible release window when asked about Bit.Trip Void.
“If I were to guess, it would be mid-October. We wanted to push that release date back.” -Gaijin Games Art Director, Mike Roush
In addition, Roush teased the content of the newest Bit.Trip title.
“I will not give you a hint, however, it is the game we all wanted to make when we started Gaijin Games. It’s the game we’ve been waiting for… I will give you a hint: it will be based off of an Atari game.”