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New Super Luigi U is a big deal. It’s so big that Nintendo is preparing a unique disc-based release for the game.

This is exactly what the company had in mind when preparing New Super Luigi U. According to Takashi Tezuka, Nintendo wanted to “change what DLC is.”

“Most people think of downloadable content as just an add-on to a game — in Japanese you say ‘add-on content.’ But New Super Luigi U is such a large-scale thing — it’s like a completely different game. It was our idea to change what DLC is.”

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Eurogamer published a new interview with Eiji Aonuma today, who spoke about a number of different Zelda topics. Aonuma commented on returning to the world of A Link to the Past, making Zelda overworlds, expanding the Zelda single-player experience (which doesn’t necessarily mean multiplayer), new IP for Nintendo, and more.

For Aonuma’s responses, read on below.



“It’s just probably not going to be a great game. Not if the demo is any indication anyhow.”


System: Nintendo Wii U
Release Date: December, 2013
Developer: Nintendo EAD
Publisher: Nintendo


Author: Austin

It has been an exceptionally long time since a Mario title generated as much debate as has been seen following the announcement of Super Mario 3D World at E3 this past week. Truly, the skeptics are out in droves this time around and the Nintendo die-hards are ready and waiting to defend their beloved company to the bitter end, creating an atmosphere of discontent about the game that no one can seem to shake with ease.

Beyond all of that noise, however, there remains one question: If you can ignore the expectations– the past heights the series has seen– how does this game stack up?

Unfortunately, at its best, the answer to that question is a lackluster “fine”.


You know how Super Mario 3D Land incorporates eight-way movement? This scheme has returned for Super Mario 3D World. It basically means that you won’t have full analog control that were previously found in console Marios.

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