Submit a news tip



Wii U


Watch Dogs is shaping up to be one of the most highly anticipated titles of the year, in part due to the fact that after its E3 reveal– and the positive reaction from press and gamers– Ubisoft significantly ramped up the development of the game, adding people to the teams until they had enough minds working on the project to realize the vision while simultaneously launching it across platforms and across generations.


“E3 was a great revelation for Watch Dogs. It gave us a chance to increase the whole project, giving the studio the chance to have bigger teams to help them achieve this goal they have.

“You always have great ideas, but you need enough people to bring it to life. After E3, we really made sure they had all the teams they needed and all the capacity they wanted to fullfil their dream. It’s an open world that is well-adapted to what people want to play today. So there’s good potential for success.”

– Ubisoft CEO Yves Guillemot


I think that the game is bound to be successful given where and when it’s launching, but which platforms it will be successful on remains to be seen. I would guess a strong PS3/360 showing, and a fairly weak (due to install base) showing on Wii U and PS4/720. As a small sidenote, Guillemot once again iterated that Ubisoft does like the Wii U, but they need it to sell more before they can go all in with it.

Via MCVUK


First up is Superman vs. Sinestro…

And next, Green Arrow vs. Hawkgirl:


Super Smash Bros. creator Masahiro Sakurai is dealing with a lot of pain at the moment. In this week’s Famitsu, he revealed outright that he is suffering from calcific tendonitis and several ruptures in the muscles. The pain itself is bad enough, but it’s also affecting his work on the next Smash Bros. games.

Sakurai does have a Twitter account and fans from all over the world have been writing in and wishing him well. He’s been keeping tabs on the various messages, but told everyone that they shouldn’t worry about his injury or the development of Smash Bros.

Source


Capcom just released an app in Japan that makes it possible to play the 3DS version of Monster Hunter 3 Ultimate online. Users download a tool onto a Wii U console, which is connected online through a Wii LAN Adapter or Wii U LAN adapter, and join up with others. Basically, the Wii U acts as a middleman – except it’s a machine.

Thankfully, Nintendo has confirmed that the tool will be made available in Europe. Gamers will be able to add an app to the Wii U known as the “Monster Hunter 3 Ultimate Packet Relay Tools for Nintendo 3DS” at launch. It will be free to all system owners.

A statement from Nintendo reads:


Monster Hunter is one of the biggest gaming franchises in Japan. But much like Dragon Quest, its popularity has never reached similar levels overseas.

Capcom hopes that it will begin to change the situation with Monster Hunter 3 Ultimate. On Wii U, users will be able to play with others online. The Wii U and 3DS versions feature save transfers. And in Europe, a Monster Hunter 3 Ultimate bundles will be released.

According to Monster Hunter producer Ryozo Tsujimoto, these were all steps taken to enhance the series’ appeal in the west:

“You’re right in terms of us intentionally doing this. It’s always been our wish to make a good start and we’ve always been saying we’ll do this at one point. Monster Hunter in Japan started and developed in a very different way to how it’s been in Europe so far, Japan being a rather densely populated place with a quite prominent culture of visiting each other’s places to play games together. You see kids carrying their consoles taking them to their friends. They already had this basis of playing games through local network, whereas it’s a bit more difficult in the US and Europe where your neighbour is seven miles away. With Wii U, which is online compatible, and with 3DS with its portability, releasing both of them together, we’re giving opportunity and options to consumers to really pick up the version they want and the one that suits them. By doing that we might be able to actually have a breakthrough. That’s definitely our intention.”


Update: Some folks haven’t been able to access the page, so we’ve added in a capture below:


There’s an older Assassin’s Creed III trailer featured currently, so I imagine we accessed a page we weren’t supposed to. Oops!


We’ve been poking around Ubisoft’s Assassin’s Creed IV: Black Flag countdown site a bit more, and managed to come across another page containing some very interesting information.

Ubisoft’s Assassin’s Creed IV page list a release date: October 29. Those who pre-order the title will receive a collectible Todd McFarlane poster.

Finally, before accessing the new page, we reached an age gate with an image which looks to be some new art (or something along those lines). Take a look below:



Ubisoft has opened a new countdown site for Assassin’s Creed IV: Black Flag.

Following the game’s official boxart unveiling and name confirmation, Ubisoft is now gearing up to unleash a debut trailer. The video will be accessible once the countdown ends.

Black Flag’s embargo will end on Monday, so we should begin to receive the first official information once March 4 arrives. The countdown looks like it’ll expire on the same day.


A lot of late ports have arrived on Wii U since launch. Darksiders II, Mass Effect 3, and Batman: Arkham City all hit the console in November, and each was initially priced at $60 despite having shipped on other consoles months earlier.

The situation won’t be any different with Need for Speed: Most Wanted. EA has confirmed that the Wii U edition will cost $60 when it comes out next month. To be fair, Most Wanted is probably one of the few late ports that deserves the price point given how much effort Criterion is putting into the project. It’ll include DLC and new modes, as well as slightly prettier visuals.

Other Wii U ports are also in the pipeline, but there is one exception to the $60 benchmark. The Amazing Spider-Man: Ultimate Edition, due out next month, will cost $40.



Developer of the upcoming Cloudberry Kingdom on Wii U “Pwnee Studios” told Aussie Gamer the other day that Nintendo has been great to work with relating to the development and publishing of their game on the Wii U eShop, and they were “pumped” when they got the chance to bring the game to Nintendo fans.


Nintendo has been great to work with so far! We were raised playing the NES and SNES, so when we got the chance to develop our game for the Wii U, we were pumped! We really haven’t had many issues with Nintendo, and they have been very helpful whenever we have had a problem.

In terms of getting the game onto the eShop, it has gone pretty smoothly. We presented the game to Nintendo, they liked it, and they said we should go onto the eShop. All we had to do was agree!

– Pwnee Studios’ TJ Lutz


One of the more interesting bits of information to come from this is how simple it was to get Nintendo to let them publish the game on the eShop! They simply show off their game (probably to some Nintendo representatives), and the Big N makes the decision themselves based on how cool the game is. I find that to be quite a refreshingly simple way to get a game put out!

Via Nintendo Life



Manage Cookie Settings