Off-screen Disney Infinity footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
Rumor: Aliens: Colonial Marines “postponed indefinitely” on Wii U
Posted on 11 years ago by Brian(@NE_Brian) in Podcast Stories, Rumors, Wii U | 0 comments
Word on the street is that the Wii U version of Aliens: Colonial Marines is in limbo. Kotaku received a tip in January stating that the game had been “postponed indefinitely” on Nintendo’s console. The publication did reach out to SEGA, but the publisher denied the speculation.
According to Kotaku editor Jason Schreier:
We heard from a tipster about a month ago that the Wii U version had been “postponed indefinitely.” We reached out to Sega, and they denied it. I’ll let you guys fill in the blanks there.
If this is true, I don’t think anyone would really care at this point. The Wii U probably wouldn’t be missing much either. It’s a shame how the game panned out…
Criterion explains why Need for Speed: Most Wanted wasn’t a Wii U launch title
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
There have been a few rumors that Need for Speed: Most Wanted could have made it out for the Wii U’s launch. Speculation indicated that publisher EA was simply holding onto the game, despite the fact that it was done.
Criterion Games’ Alex Ward has now offered his own reasoning for the wait. According to Ward, if Most Wanted was pushed for the Wii U’s launch, there could have been a strong chance that the game would have shipped without online plan. Ward noted that the team was unaware as to “how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch.”
“The reason we didn’t do the game for launch is because the online side of it wasn’t very clear to us. We weren’t sure how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch. So we didn’t want to bring the game out at launch on Wii U with no online play.”
More Skylanders Swap Force footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
Lots of Aliens: Colonial Marines footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Media Create software sales (2/4 – 2/10)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
This week’s Japanese software sales are as follows:
01./00. [3DS] Dragon Quest VII: Fighters of Eden
02./01. [3DS] Animal Crossing: New Leaf #
03./02. [3DS] Fantasy Life
04./04. [3DS] New Super Mario Bros. 2 #
05./06. [3DS] Monster Hunter 3 Ultimate (Best Price!)
06./09. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition #
07./08. [PSV] Demon Gaze
08./03. [PS3] DmC: Devil May Cry
09./15. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb
10./17. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!
11./28. [PSV] Genkai Totsuki Monster Monpiece #
12./13. [3DS] Paper Mario: Sticker Star
13./11. [3DS] Inazuma Eleven Go 2: Chrono Stone – Neppuu / Raimei
14./19. [WIU] New Super Mario Bros. U
15./00. [PSP] Heroes’ Vs
16./21. [3DS] Mario Kart 7
17./14. [PS3] Hitman: Absolution
18./20. [PS3] Call of Duty: Black Ops II – Dubbed Edition
19./24. [WIU] Nintendo Land
20./25. [PS3] Fist of the North Star: Ken’s Rage 2 #
Media Create hardware sales (2/4 – 2/10)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
The latest Japanese hardware sales from Media Create are as follows:
3DS LL – 89,050
3DS – 38,645
PS3 – 17,004
Wii U – 12,185
PSP – 11,056
Vita – 8,762
Wii – 1,945
Xbox 360 – 593
For comparison’s sake, here are the hardware numbers from last week:
3DS LL – 51,654
3DS – 26,028
PS3 – 18,106
Wii U – 12,959
PSP – 12,191
Vita – 9,596
Wii – 1,904
Xbox 360 – 870
First Need for Speed: Most Wanted Wii U footage, details – uses PC assets, demo, more
Posted on 11 years ago by Brian(@NE_Brian) in Podcast Stories, Videos, Wii U | 0 comments
Update: Bumped to the front page with details.
– Work on Most Wanted finished in 2012
– Team took some time off, then a small group came back to work on the Wii U version
– Uses PC textures and assets
– More high-quality look
– More detailed roads, improved lighting, draw-distance tweaked
– “by far the best looking version of the game”
– Supports GamePad, Wiimote and nunchuck, steering wheel, Pro Controller
– Supports Miiverse fully
– Autolog/Miiverse integration
– Demo confirmed