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Wii U

This information comes from Vigil Games’ Jay Fitzloff…

“We’re not trying to bump up or bump down, but we reached it, and it wasn’t hard. Once we got it up and running it was like ‘cool, there it is.’ We’re still waiting on that final hardware and architecture, and help from Nintendo to figure that out. Right now, it looks like it’s more than the 360 or PlayStation 3, but there’s still a question mark about how much you can squeeze out of it. You know how it is, a new system, tricks get learned as the lifespan goes along, so this is where we’re starting, and it looks good. There was pressure originally as we only got the Wii U development kits about six weeks before E3 and wanted to get it up and running. Learning new hardware is the hardest part, it’s uncharted territory. You have a problem with Xbox, you call up, and the answers online – it’s all ready. Whereas this time, you call up after finding a problem, and they’re like ‘wow, we don’t know, let us know if you find an answer!’ It’s not hurting the other platforms because to get Wii U running we need dedicated heads to think about how we’re going use the Wii U platform to make the game cool.”

This is how I expect most Wii U versions of PS3/360 games to be. They’ll have a different control scheme and they might look a bit better, but they’ll still provide the same experience. The thing is, if companies want these games to sell, they might need to provide more of an incentive to make them more appealing to consumers. I doubt most gamers will hold off on picking up the Wii U version if they’ll be available months ahead on other platforms.

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Capcom, like many third-party publishers, have been mysterious about revealing any plans they have in store for Wii U. The only nugget we’ve heard about previously came from Christian Svensson who said that the company discussing how to approach the console.

Recently, Capcom Europe head David Reeves provided a few additional tidbits. Apparently Capcom has been working on prototypes, but weren’t able to show any content at E3 last month. Interestingly, Reeves hints that there might be some Wii U news at the Tokyo Game Show in September:

“Capcom haven’t announced anything officially on Wii U. I think they have done prototypes. There are only so many things you can get ready for E3 [laughs]. But they might show something at the Tokyo Games Show which is where Wii U is more focused on. I haven’t seen anything personally myself but since the companies are quite close, I am sure they must be looking at something.

“Some of the big names like Ubisoft and EA said that they will support it. I think Riccitiello was on stage at E3 and said ‘I am going to support it’, and when they say that, they will.”

A considerable amount of Wii U titles announced so far will be available on the PlayStation 3 and Xbox 360. What does Reeves think about that?

“Never underestimate Nintendo though. You suddenly think ‘how have they managed to sell so many?’. Wii Sports and something like that…people play for ten minutes. They become tired and they stop playing. I think Nintendo will bounce back. I think they will come out with some original First Party titles. Nintendo has amazing First Party and that’s what drives it.”

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The graphics on the Wii U sure look nice.

I’ve not had much interest in the Assassin’s Creed franchise since playing the first and second ones extensively at a friend’s house, but it’s turned into something of a massive series, and now it’s coming to Wii U. The question is, which one is coming to Wii U? We’re not sure, but apparently it’s not the next entry in the series, Assassin’s Creed: Revelations.

This comes from the Ubisoft CEO who said in an interview that this is something else entirely. Perhaps a mini-game collection? Dance party remake? I’ll keep my fingers crossed!

Also, no, that screenshot is not from the Wii U. Don’t be ridiculous. It just happens to be the only AC photo we have in our stock right now.

Via VG247


Have you heard about El Shaddai? If not, perhaps this will get your attention: the game was led by Okami and Devil May Cry character designer Takeyasu Sawaki.

El Shaddai is already available in Japan and will soon be available in North America. What’s next for the franchise? Ignition’s Shane Bettenhausen believes that Wii U could see a spin-off/port to Wii U.

“I think first we’ll probably do more of spin-offs… whether that’s DLC, I think it might be cool to port this to Wii U or Vita maybe.”

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Ubisoft is bringing a significant amount of content to the Wii U. The company has a total of five games in development for the console. With so much support on the way, might Ubisoft also consider Far Cry 3 for Wii U? Possibly.

Lead designer Jamie Keen recently said:

“That all remains to be seen, to be honest. Right now we’ll concentrate on those three lead SKUs [PC, PS3 and Xbox 360], and we’ll have to see how it goes from there. …I’m afraid I’m going to be super evasive on this one (on Wii U possibly being a more mature console than Wii)!. I think the possibilities of Wii U… I think it opens up a new realm of possibilities for more mature titles, but for now we’re concentrating on those three SKUs.”

I’ve said before that I’m not the biggest fan of first-person shooters, but what I’ve seen of Far Cry 3 blew me away. You can view over seven minutes of footage right here.

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This information comes from Rovio’s vice president of franchise development Ville Heijari…

“We really haven’t looked into the Wii U specifically yet – we haven’t announced anything for Nintendo consoles yet. But if you look at the control methods, if you look at the Wii U, I mean that’s a really, really natural match, so obviously we’re very interested in developing there as well.

“[The 3DS is] a really really interesting platform. Many people doomed it outright as it being somehow gimmicky, but obviously the same thing as with the Wii U: if you look at the 3DS, Angry Birds games would make a perfect match there.”

Hmmm… unless I’m going crazy, I thought that Angry Birds was already confirmed for WiiWare and 3DS. Since the game is supposedly coming to Nintendo’s current home console, I don’t see why it couldn’t end up on Wii U as well.

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Regardless of how Naughty Dog feels about Wii U, the studio wouldn’t develop any games for the platform. That’s because they’re a Sony subsidiary. But Naughty Dog’s game director Justin Richmond was asked to share some thoughts about the console nonetheless.

Unlike most outside companies, Richmond doesn’t completely sold on Wii U is offering – at least not yet. He feels that although the idea behind the system “is very, very cool”, Richmond said that “there’s nothing that the Wii U has that the Vita and PS3 doesn’t.”

“To be honest with you, the idea of it is very, very cool. But there’s nothing that the Wii U has that the Vita and PS3 doesn’t. You know, it’s an interesting piece of technology, and I’m interested to see how people use it. I’m not completely sold yet. That the screen isn’t multi-touch, that’s a little weird. It seems there are some very strange holes in it, but to be fair, last time I was sceptical of the original Wii, and look at how that did. I’m sure that he games they make for Wii U will be amazing.

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