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There’s actually some really interesting quotes from Capcom below regarding their support for Wii. Actually, this is the most I’ve heard them discuss their thoughts on the system in quite some time. It’s definitely worth checking out.

Capcom’s Christian Svensson on the company releasing very few titles for Wii…

“It’s not about necessarily the number of releases, but I would argue we have probably three or four in the top 20 on Metacritic. As a percentage of our share of the top 20 Metacritic games out of the number of Wii titles released to date, we certainly over-performed. Resident Evil 4: Wii Edition, Zack and Wiki, Tatsunoko vs. Capcom: Ultimate All-Stars, Monster Hunter Tri, and Okami are all probably up there.”

Svensson on Dead Rising: Chop Till You Drop…

“Maybe not up there (laughs). But I would say as with any portfolio, some things come out the way you hope and some things don’t.”

Svensson on any regrets he has with the Wii…

“I think like much of the industry, I wish I knew what it was going to be a year before it actually became apparent what it was going to be, in terms of market acceptance. I don’t know that there’s any publisher you could speak to going into that window that would have said ‘It’s going to be that.’ Maybe Ubisoft did, they’re the only ones that bet really heavily out of the gate on it. But I’m not sure if they capitalized on it any better than we did in the end.

There are certain things I wish we would have done, but the problem is the windows of opportunities closed. When it became apparent we should have done something, the chance had already passed us by from a business or development standpoint. But other than that, it was not terrible. We’ve had some major successes. The Wii helped us grow the Monster Hunter brand in the West. Our most successful Monster Hunter in the West was Tri in both North America and Europe. I think Zack and Wiki was an interesting experiment; very creative in its approach and reinforced that Capcom innovation is alive and well here. We brought Tatsunoko vs. Capcom to the West when everyone said it wouldn’t come. We proved them wrong and it was modestly successful.

I’m not disappointed with our Wii output at all.”

Svensson on whether Capcom will be a bit more on top of the ball with Nintendo’s next console…

“I’m going to have to hold those cards closer to the vest. We’re a multiplatform publisher, and I think anytime we have new hardware coming to the market that can be a canvas that our creators can create on and help them execute their visions, we’re supportive of that. There’s more news to come on that front in the future.”

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Update: Andriasang has modified their original report regarding Project Cafe’s release date. Nikkei’s article states that it could ship in mid 2012, rather than in the latter half of the year (thanks Thomas N!).

All of the points below come from reputable Japanese outlet Nikkei. The details should still be treated as a rumor for now, but keep in mind that Nikkei has leaked a bunch of information in the past relating to Nintendo and their E3 conferences.

– Controller has a touch screen
– Tablet-like controls for games
– Controller can be used as a portable game machine
– Touch panel is six inches
– Built-in battery
– Camera included
– Camera can be used in many ways, like making an avatar and using it in-game
– Releasing in the latter half of 2012

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The two images above have been going around today as screenshots of a Metroid Project Cafe title, but, no, they aren’t real. Actually, they were actually taken from a Mass Effect 2/Unreal Tournament III mod. Still, it’s a bit fun to take a look at the many, many fake images created right before E3. And something tells me these aren’t the last fan-made screenshots we’ll see before the show…

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We’re just a little over a week from Nintendo’s E3 2011 press conference. With the event just on the horizon, industry analyst Michael Pachter has brought out his crystal ball to share some predictions for the event. Additionally, he’s offered some thoughts on Project Cafe’s launch.

All of the points below come from the latest episode of Giantbomb’s Bombcast.

– Hardware and a bunch of titles at E3
– Many games since Nintendo hasn’t shown much this year
– Date for Kid Icarus: Uprising
– Last showing for Zelda: Skyward Sword
– Nintendo will probably say that they’ll have a Mario title at launch
– Pachter believes the Vitality Sensor is dead
– Pachter echoes IGN’s report of Foxconn beginning production in October
– He also thinks they could produce one million consoles per month
– Japanese launch for Project Cafe in April
– Also possible that Nintendo could stockpile systems and launch simultaneously in September


This information comes from Ubisoft UK Managing Director Rob Cooper…

“What you always get with Nintendo is innovation, with consumers at the heart of the technologies they create, which will always result in huge success and I’m more than confident that Wii 2 will live up to this. Never underestimate Nintendo and their capacity to look at gaming in new and innovative ways, I expect to be wowed.”

Nintendo always has something up their sleeves when they’re ready to reveal a new system. And usually, as Nintendo says, a new system is introduced when they have new ideas for games that can’t be accomplished on current hardware. So I definitely expect them to have some interesting projects to show at E3.

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Nintendo’s E3 2011 presentation is just under two weeks away. That makes today the perfect time for some predictions! Eiji Maeda, senior analyst for SMBC shared the following comments with Famitsu regarding Project Cafe and the 3DS:

“Nintendo is definitely the company attracting the most attention at E3 this year, their Wii successor in particular. The Wii was a success because of the make-people-smile aspect of it that is such a key part of Nintendo’s goals, so it’s likely the new system will follow similar lines. Networking and online communication has become a vital part of any home system, and I think they will offer some kind of new service related to that. The Wii presented a comparatively large number of hurdles to getting online, and I think Nintendo will try to up the percentage of connected consoles with the new system.”

“Nintendo aims to sell 16 million 3DS systems in 2011, and they’re going to need to introduce titles that can bring them toward that goal. Some of the titles they’ve announced, like Mario, Mario Kart and Animal Crossing, will pretty much have to come out within this year, and the 3DS’s E3 presence will likely revolve around those titles. It’ll be a platform for Nintendo to re-emphasize the 3DS’s abilities.”

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Rumors regarding Project Cafe’s have died down in recent weeks, though now that E3 is fast approaching, the speculation is beginning to pick up once again. Develop has published a bit of gossip they’ve been hearing from their sources, most of which pertains to a front-facing camera system for the console’s controller.

The site claims that they can confirm some of the previous rumors spread by other outlets, such as the six inch touch screen on the controller. A stylus may or may not be used – that’s unclear at this point.

New to the rumor pile is the apparent front-facing camera, which can be used for in-game images. Develop did not provide any additional information. The site’s source does have reason to believe that the 3DS could be used as a replacement controller, though that, too, is just speculation.

“The functions are the same. It is a standard wireless controller added with a front-facing camera and touch screen. That sounds far too much like a 3DS to me. But I can’t confirm this, Nintendo is being very cautious about the details.”


I’m really quite surprised as to how much attention this video is getting. I mean, there already have been numerous attempts at “leaked Project Cafe” information. This video also screams fake to me. Sure, there is the 1% chance that it’s legitimate, but the chances of that aren’t very likely.


So, this is rather interesting. IGN has “built” Project Cafe. I know, that probably doesn’t make much sense… But they were able to create the hardware using specifications provided by sources and PC components comparable to the ones Nintendo will apparently use in their own console.

It’s definitely a rough idea of what Project Cafe will actually turn out to be – and Nintendo hasn’t, of course, confirmed any hardware rumors – but the results are very interesting (see the video and images below).

Components

CPU: 3.2GHz Triple Core AMD Athlon II X3 450
GPU: XFX Radeon HD 4850 GPU with 1GBs of VRAM
Motherboard: BIOSTAR A780L3L Micro ATX
RAM: 2GBs of Kingston DDR3
Power Supply: Rosewill RV350 ATX 1.3
Hard Drive: 80GB WD Caviar Blue 7200RPM

Images of the hardware and game comparisons. Xbox 360 on the left, Project Cafe on the right.

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Tecmo Koei came right out of the gate with a launch title for the 3DS. According to CEO Yoichi Erikawa, the company would like to follow the same path with Project Cafe. Erikawa explained that hardware manufacturers rely on Tecmo Koei for launch titles, so the company hopes to have numerous games ready by the time Project Cafe releases.

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