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Wii

01./02. [3DS] Resident Evil: Revelations (Capcom) {2012.01.26} (¥5.990) – 43.575 / 190.134 (-70%)
02./00. [PS3] Soul Calibur V (Bandai Namco Games) {2012.02.02} (¥8.380) – 34.328 / NEW
03./00. [PSP] PhotoKano (Kadokawa Games) {2012.02.02} (¥7.140) – 34.095 / NEW
04./00. [PSV] Ragnarok Odyssey (GungHo Online Entertainment) {2012.02.02} (¥5.985) – 33.496 / NEW
05./01. [PS3] Armored Core V (From Software) {2012.01.26} (¥7.800) – 30.775 / 194.681 (-81%)
06./04. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 26.791 / 1.460.749 (-8%)
07./05. [3DS] Monster Hunter 3G # (Capcom) {2011.12.10} (¥5.800) – 24.128 / 1.211.026 (-11%)
08./07. [3DS] Super Mario 3D Land (Nintendo) {2011.11.03} (¥4.800) – 22.817 / 1.311.312 (-1%)
09./00. [PS3] Gran Turismo 5 Spec II (Sony Computer Entertainment) {2012.02.02} (¥4.980) – 21.416 / NEW
10./00. [PS3] Dragon Age II (Spike) {2012.02.02} (¥8.379) – 19.928 / NEW
11./09. [3DS] Rhythm Thief & the Emperor’s Treasure (Sega) {2012.01.19} (¥6.090) – 9.511 / 56.037 (-36%)
12./00. [360] Monster Hunter Frontier Online: Forward .3 Premium Package (Capcom) {2012.02.01} (¥6.090) – 9.047 / NEW
13./10. [3DS] Inazuma Eleven Go: Shine / Dark (Level 5) {2011.12.15} (¥5.800) – 8.960 / 379.764 (-14%)
14./03. [PSV] Tales of Innocence R (Bandai Namco Games) {2012.01.26} (¥5.980) – 8.397 / 63.250 (-85%)
15./12. [WII] Just Dance Wii (Nintendo) {2011.10.13} (¥5.800) – 7.851 / 527.050 (+0%)
16./00. [360] Soul Calibur V (Bandai Namco Games) {2012.02.02} (¥8.380) – 7.679 / NEW
17./14. [PSP] Monster Hunter Freedom 3 (PSP the Best) (Capcom) {2011.09.22} (¥2.990) – 6.875 / 185.853 (-3%)
18./17. [WII] Wii Sports Resort with Remote Plus # (Nintendo) {2010.11.11} (¥5.800) – 5.635 / 862.118 (-7%)
19./15. [PS3] Final Fantasy XIII-2 # (Square Enix) {2011.12.15} (¥7.980) – 5.336 / 774.415 (-17%)
20./19. [WII] Mario Kart Wii (Nintendo) {2008.04.10} (¥5.800) – 5.068 / 3.500.168 (-5%)

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Battleship teaser trailer

Posted on 13 years ago by (@NE_Brian) in 3DS, DS, Videos, Wii | 0 Comments


Tactical Naval Warfare, Combined with First-Person, Boots-on-the-Ground Gameplay, Lands this Spring

MINNEAPOLIS, Feb. 8, 2012 /PRNewswire/ — Lock, load and prepare for grand oceanic action this spring because Hasbro (Nasdaq: HAS) and Activision Publishing Inc., a wholly owned subsidiary of Activision Blizzard Inc. (Nasdaq: ATVI), proudly present the BATTLESHIP™ videogame developed with Double Helix Games. Inspired by the classic naval strategy game, this seek-and-find adventure is taken to spectacular new heights. As a stand-alone story from Universal Pictures’ upcoming epic action-adventure of the same name, the BATTLESHIP videogame offers a blend of strategic naval command and first-person action gameplay.

“We’re geared up for an outrageous sea and land conflict with the all new BATTLESHIP videogame,” said David Oxford, Activision Publishing. “Inspired by the film’s exciting action and stunning backdrop, the game is next-gen naval warfare that thrusts players into the middle of humanity’s last stand against an unfamiliar menace.”


Peter Pepper is Back in This Tasty Re-invention of the Classic Arcade Puzzler

Hokkaido, Japan – February 8th, 2012 – MonkeyPaw Games Inc. today announced that BurgerTime World Tour will be available February 9th on Nintendo’s WiiWare™ service on Wii™. BurgerTime World Tour is an evolution of the arcade classic, enhanced with an innovative 3D rotating environment. The new BurgerTime experience introduces fresh and meaty additions to the re-imagined franchise. For the very first time, BurgerTime will feature platforming elements that widen the playing field. BurgerTime World Tour will be available worldwide for 1000 Wii Points™ and can be purchased from the Wii Shop Channel.

The evolved platforming-puzzler will follow world-renowned burger chef Peter Pepper in his global quest for culinary domination through expanded levels and one giant adversary. True to his retro roots, Peter Pepper will be tasked with building enormous burgers while running away from wacky food-gone-wild enemies such as Frank Furter the Sausage, Sonny the Egg, and new enemies such as Habba De Niro, the Habanero Pepper. Chef Peter Pepper will need to overcome new obstacles such as giant chasms, wall spikes and a heckuva hungry boss to strategically find the fastest way to put together each burger.


3DS 75,018
PS3 23,293
Vita 17,141
PSP 15,847
Wii 8,814
Xbox 360 1,382
DSi LL 1,090
DSi 669
PS2 481

For comparison’s sake, here are the hardware numbers from last week:

3DS – 84,789
PS3 – 22,924
Vita – 18,942
PSP – 16,008
Wii – 10,396
Xbox 360 – 1,235
DSi LL – 1,180
DSi – 738
PS2 – 713


Kiki Trick videos

Posted on 13 years ago by (@NE_Brian) in Videos, Wii | 0 Comments


Nicalis CEO Tyrone Rodriguez feels that Nintendo’s efforts on the digital side have improved thanks to the eShop. That’s because “the storefront is heavily feature-driven.”

Rodriguez also spoke up about the Wii Shop Channel.

His full comments can be found below.

“The eShop, I feel, has really turned things around for Nintendo on the digital side because the storefront is heavily feature-driven. Any publisher can still produce whatever it wants, similar to iOS in both regards. However, given the feature-oriented nature, the eShop is quasi-curated without being some lame PR line like, ‘consciously developing a curated portfolio.’ That’s a steaming pile of PR right there, but that’s another story altogether.

“If we look back at WiiWare, that system was broken because it was trying to be fair and feature nothing. WRONG. In the WiiWare system all games were created equal, but life’s not fair and all games are NOT made equal. Some suck hard, particularly on WiiWare. However, that doesn’t matter much in a system like the WiiWare shop because customers aren’t being directed anywhere. The top 20 is the easiest filter and being on the top 20 doesn’t mean a game is good/great, it just means they sell. Frogger, really?

“I’m pretty certain that the number of total downloads (across all games etc) on most platforms typically hovers around the same rough figure. So, say you have 200 total customers to a given service per day, in the case of WiiWare, they’re getting lost in an ocean of blah. Other services, like eShop, have systems in place to control what people get to see and, to me, this is ideal.

“Since the eShop is heavily feature-driven, this not only helps promote titles, it forces publishers and developers to make better games, hopefully. You want to get featured? You better have something good to show, curated or not. Will this change in the future? I have no idea as I’m not Mr. Iwata, but I do know that compared to how we did on WiiWare and DSiWare, eShop has a much better outlook.”

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