Famitsu software sales (5/30 – 6/5)
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
1. [3DS] Resident Evil: The Mercenaries 3D
2. [3DS] One Piece Unlimited Cruise SP
3. [DS] Battle & Get – Pokemon Typing DS
4. [360] Phantom Breaker
5. [DS] Dragon Quest Monsters: Joker 2 Professional
6. [PS3] Troy Warriors
7. [PSP] Akiba’s Trip
8. [Wii] Pandora’s Tower
9. [PS3] Nobunaga no Yabou: Tendou
10. [PSP] Patapon 3
Impressions from Day One at E3
Posted on 13 years ago by Austin(@NE_Austin) in 3DS, DS, Features, Wii, Wii U | 0 comments
*Note- this feature article was not written by me. I did not write this. This is not from me. It was written by somebody else. It was written by Jack from GamingEverything.
Day One at E3
After arriving at the Los Angeles Convention Center in downtown LA with Laura via bus, Austin, Laura, and I walked into a gigantic line, which we presumed to be the line to determine your place in line for the major company’s demo booths. Since waiting in line is a bit less fun than eating, we decided to check out the media hospitality room to grab some free grub. Unfortunately, we were greeted with another line, and after a thirty minute wait while chatting and taking photos with a cool dude from XboxPulse.com, we received some filling chicken sandwich meals.
Once we got done stuffing ourselves with free food, we hopped on over to the enormous West Hall to see all that Nintendo had to offer. Austin was the only one of us who got to see the Nintendo press conference in person (or at all, for that matter), and since I had been busy getting to the convention center earlier that morning, I had only heard secondhand reports of the goings-on in the Nokia Theater at that point. I was very excited to see the new system in person, to demo all of the announced 3DS games, and hopefully to put my Skyward Sword fears to rest. Once again however, there was a monstrous line waiting for us, so monstrous that we were unable to get hands-on with the freshly christened ‘WiiU’ that day (you’ll be able to see the six hour line in all its glory in That One Show: Episode 17).
Miyamoto Q&A details from roundtable event
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 1 Comment
Miyamoto on casual games for 3DS
– nintendogs + cats was made before Mario
– This was unusual for Nintendo
– Miyamoto: as long as nintendogs is out there, casual gamers will have something to play
– Built-in 3DS features such as Face Raiders were made more for casual experiences and they’re included with the system so you have experiences to enjoy when you buy the system
– Nintendo focusing more on traditional experiences with 3DS
– This is the area that Miyamoto is putting his energy into for now
– Developers making casual games that will be revealed when development is more complete
New The Legend of Zelda: Skyward Sword details
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
– Exploration plays a big role in the game
– Use the sword to find items
– Spirit resides in Link’s sword
– Spirit is named Fi or Fye
– Demo area is the second place players will find themselves in
– Takes place in a desert
– 5 pieces hidden
– Monmas: new race (tentative name)
– Monmas talk about a key they have for a temple nearby
– Demo shows first-person mode being used, Wii Remote allows you to point to parts of the ground and the sword acts like a metal detector
– Metal gauntlets let Link dig objects up
– Second part of the demo is in the Siren world
– Go through the game trying to forge the Master Sword
– Siren power makes the world turn into an alternate reality of sorts
– Must collect items to leave the Siren world
– Collect teardrop items to progress
– Link is unarmed in this world since he used his sword to get there
– Guardian can kill you with one hit
– Guardians can be put to sleep
– Once the meter expires, the guardians will return
– Pick up teardrop items to refill the meter
– Do different things in the Siren world than you would in the regular world
– Environments in the game leading up to the dungeons are comparable to the actual dungeons
– New puzzles and other things to do if you leave an area and come back later
– Going back to different areas multiple times is very important in the game
– Eiji Aonuma: Skyward Sword is “a game you can play for a very long time. Understanding the map is going to make the game very interesting to play”
– Knowledge of environments will help you since you’ll be visiting them numerous times
No new Wii U news at Nintendo’s roundtable
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
We’ll have to wait another day for new Wii U news. Tonight’s roundtable event will focus just on the Wii and 3DS. I guess that means we can look forward to third-party Wii U talk and details about the console’s online functionality tomorrow!
Mario & Sonic: London 2012 Games trailer
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii | 0 comments
Tons of new footage and details for The Legend of Zelda: Skyward Sword
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 2 Comments
Miyamoto Wii U interview: concept behind the system, Apple talk, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
Shigeru Miyamoto on the influences for Wii U’s creation…
“There was nothing external that influenced us. What really brought about the idea for it stemmed from our original concept for the Wii. We talked about it as the system that would never sleep, using something like Wii Connect 24–meaning, people would be able to access the system very quickly at any time. But, what we found was that as people started getting larger TVs, turning on the TV began to take more and more time than it used to. It was no longer instantaneous. So that became a barrier for people, and people who were watching TV would essentially make the system unavailable for somebody who wanted to play a game or see what was new with the system that day.
And so, with those challenges in mind, we started to look at what we wanted to do for the next system, and started to think that if we can’t continue to always rely on the TV, we need to create a dedicated screen just for the system so people can quickly and instantly interact with it, regardless of what was happening on the TV.”