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Wii

“It’s a game with broad appeal that all sorts of people can play, so I thought we needed to keep that approachability. At the same time, I thought it’s important the game be a little difficult.” – Retro’s Kynan Pearson (senior designer)

“I thought it was extremely important that the game be challenging. When this project began, I played the Super NES version again and was a little irked at how hard it was. I only remembered that it was fun! I thought it’s really important to make the game tough, but in a good way. I wanted to make a game that was not simply difficult, but possessed a kind of difficulty that made players want to try it again. I thought it was important that, rather than make players angry, the game makes players feel that even if they fail, they will be able to jump better next time.” – Retro’s Mike Wikan (senior designer)

This is just a small excerpt from the latest edition of Iwata Asks. Check out the full interview with Retro Studios and other members from Nintendo right here.

Source


FlatOut Wii video

Posted on 13 years ago by (@NE_Brian) in Videos, Wii | 0 comments


DSiWare

Tetris Party Live (Tetris Online, Inc., 800 Nintendo DSi Points)
Rocks N’ Rockets (Tik Games, LLC, 500 Nintendo DSi Points)

WiiWare

Soccer Bashi (Icon Games Entertainment Ltd, 500 Wii Points)
Sneezies (Chillingo, 500 Wii Points)
ThruSpace demo gone
Furry Legends demo gone
Zombie Panic demo added
Jett Rocket demo added

Virtual Console

Magical Drop II (D4 Enterprise, Neo Geo, 900 Wii Points)
Karnov’s Revenge (D4 Enterprise, Neo Geo, 900 Wii Points)


Thanks to Pellican for the tip!



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