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“There are a number of different reasons for that. One’s we have a partnership with Nintendo. It’s a great opportunity. This game was originally on the N64, so there’s the nostalgia factor for people that are Nintendo fans. So we wanted to partner with Nintendo for this. There’s opportunity. So, the opportunity on the Nintendo Wii platform is huge. There’s roughly 12 million Wiis in North America. But it’s not really a console that a lot of shooter fans are playing on. So we wanted to offer them their own first-person shooter, that’s unique and exclusive to that console. Why are people not playing shooters on the Wii? I don’t know. Maybe it’s because people don’t like using the Wii Remote and the Nunchuck. They don’t like using the pointing device. Now they’ve got the Classic Pro Controller. This is dual analogue stick. It’s got the exact same layout you find on PS3 or 360. You put this in a shooter fan’s hands and they instantly know how to play. We feel that the opportunity and the time is right. And partnering with Nintendo is a huge opportunity for us. We really want to tap in to the nostalgia for Nintendo fans, and take advantage of the opportunity presented by the platform.” – Brian Pass, senior producer at Activision

I’m still shocked that this game is even happening. Sure, it’s not a complete recreation of the original title, but I never thought we’d see a game based on the N64 classic.

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Wii Party trailer

Posted on 14 years ago by (@NE_Brian) in Videos, Wii | 0 comments


This information comes from Marvel vs. Capcom 3 producer Ryota Niitsuma…

“Well, we can’t get into any specifics, but all I can is that the game we made right now, as it is, it’s for Xbox 360 and PS3. We want to see how it does and maybe see where we’ll take it from there.”

Tatsunoko vs. Capcom did pretty well on Wii, which shows that there is interest for fighters on the system. And since the Tatsunoko side had some obscure characters that aren’t familiar to most North American consumers, I think there’s a good chance that Marvel vs. Capcom 3 would see more impressive sales.

Source 1, Source 2


Thanks to jcr for the tip!


Nintendo has been trying to capture the casual audience with the DS, though now the company is essentially attempting to do the opposite with their next handheld. Satoru Iwata, in an interview with Nikkei, hinted that the DS primarily attracts consumers who don’t play games often. However, Iwata is hoping that the 3DS’ graphical capabilities and gameplay will appeal more to the core demographic.

Iwata also explained that third-party support is of huge importance for Nintendo. The 3DS was created with requests from external developers in mind and Nintendo is looking to work with third-parties in order to “expand into elaborate games targeting serious gamers.”

Lastly, Iwata briefly mentioned 3D gaming for the Wii’s successor again, noting that “a full-scale entry into this field will take some time because 3D televisions will not catch on right away.”

Source


1. [Wii] Super Mario Galaxy 2 – 53,000 / 572,000
2. [DS] Ghost Trick – 24,000 / NEW
3. [DS] Egokoro Kyoushitsu DS – 21,000 / NEW
4. [Wii] Xenoblade – 21,000 / 104,000

5. [PS3] Grand Theft Auto: Episodes from Liberty City – 21,000 / 85,000
6. [DS] Tamagotchi no Pichi Pichi Omisecchi – 17,000 / NEW
7. [PS3] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen – 16,000 / 122,000
8. [DS] Tomodachi Collection – 14,000 / 3,277,000
9. [PSP] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen – 13,000 / 69,000
10. [PS3] Hakuoki: Junsouroku – 13,000 / NEW
11. [DS] Dragon Quest Monsters: Joker 2
12. [PSP] Fairy Tail: Portable Guild
13. [Wii] Wii Fit Plus
14. [Wii] New Super Mario Bros. Wii
15. [DS] Let’s Make a Pro Soccer Club! DS World Challenge 2010

16. [PSP] Metal Gear Solid: Peace Walker
17. [Wii] Mario Kart Wii
18. [DS] Medarot DS: Kabuto / Kuwagata
19. [Wii] Trauma Team

20. [PS2] World Soccer Winning Eleven 2010: Blue Samurai Challenge
21. [PSP] Monster Hunter Freedom Unite (PSP the Best)
22. [PS3] Just Cause 2
23. [DS] Kochira Katsushikaku Kameari Kouenmae Hashutsujo: Machiteba Tengoku! Makereba Jigoku! Ryoutsuryuu Ikkakusenkin Daisakusen!
24. [Wii] Wii Sports Resort

25. [PS3] Lost Planet 2
26. [DS] Mega Man Zero Collection
27. [DS] New Super Mario Bros.
28. [Wii] World Soccer Winning Eleven 2010: Blue Samurai Challenge
29. [DS] Pokemon Heart Gold / Soul Silver

30. [PSP] Hisshou Pachinko Pachislot Kouryaku Series Portable Vol. 1: CR Neon Genesis Evangelion – Tamashii no Kiseki


Sakamoto on how Other M started…

“I should probably start by saying that I’ve come this far by mostly making 2D Metroids – I hadn’t had any real experience making a 3D action game like we’re trying to do this time. I quickly realised that to accomplish that, we’d need the expertise of a partner.

When I started thinking about who could handle the kind of control scheme we wanted with Metroid: Other M, I immediately thought about Team Ninja and their work on Ninja Gaiden. When I played Ninja Gaiden, it actually changed my thinking in terms of 3D action games and how complex they would have to be. It seemed they were an obvious partner from that perspective.

And when you say that Team Ninja and Metroid isn’t an obvious pairing, I think that’s kind of fun. You might assume Nintendo and Team Ninja are very different based on image alone, but once we started to discuss the project, I realised that we had very similar shared goals and very similar ideas about how to achieve them.”


– No MotionPlus, doesn’t fit in with the gameplay
– Red Fly Studios chosen due to business decisions (time frame/dev cycle more flexible, Krome was busy)
– Bigger support from LucasArts
– No 3DS version, but Star Wars will end up on the platform in the future
– Wii game has the same content as the HD versions
– Exclusive 4-player fighting mode for Wii
– Unconfirmed: MotionPlus Star Wars project in the works

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