Suda51 on the future of No More Heroes, Killer 7, more
Posted on 14 years ago by Brian(@NE_Brian) in DS, GameCube, News, Wii | 3 Comments
Suda51 on making another No More Heroes game with Travis or perhaps another character…
“Unfortunately, the story for Travis alone is completed in No More Heroes 2. I am very curious about his life after this; however, we have no plan for No More Heroes 3.”
Suda51 on why MotionPlus was dropped from No More Heroes 2…
“I chose the same controller system as NMH1, yet at the same time we wanted the system to be more evolved for NMH2, but not radically different.”
Suda51 on whether he’d like to make a MotionPlus game…
“If there is a chance in the future, I would like to try.”
Media Create hardware sales totals for April 2010
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 4 Comments
PSP – 183,919
PS3 – 151,943
Wii – 135,075
DSi LL – 100,346
DSi – 67,072
DS Lite – 17,185
Xbox 360 – 15,493
PSP go – 8,978
PS2 – 7,838
Rock Band Music Store update next week
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Cambridge, Mass. – May 21, 2010 – Harmonix and MTV Games today announced that Pantera’s metal masterpiece, The Great Southern Trendkill, will be available next week in the Rock Band Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii™.
With more than 400 artists, including Jimi Hendrix, The Who, AC/DC and Green Day, who are exclusive to Rock Band, as well as more than 1,200 songs available through the Rock Band platform and 65 million songs sold through its download store alone, Rock Band is the undisputed sales and content leader in the interactive music space, providing the deepest and best selection of artists, songs and albums.
Obtaining 99 lives in Super Mario Galaxy 2
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 1 Comment
Thanks to David for the tip!
ESRB updates
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Oops! Prank Party (Wii) – E
Shantae: Risky’s Revenge (DSi) – E10+
Tales of Elastic Boy – Mission 1 (Wii) – E
Rockets N’ Rockets (DSi) – E
Trackmania Turbo (DS) – E
Mix Superstar (Wii) – E
Despicable Me: The Game (Wii) – E10+
Dora’s Big Birthday Adventure (DS) – E
Gormiti: The Lords of Nature! (Wii) – E10+
Heavy Fire: Special Operations (Wii) – T
Rhythm Core Alpha (DSi) – E
The Bachelor: The Videogame (Wii) – T
Hints Hunter (DSi) – E
Gold Fever (DSi) – E
Jewels of the Tropical Lost Island (DS) – E
Petz Kittens (DSi) – E
Rummikub (DSi) – E
Dragon Ball: Origins 2 (DS) – T
Disney Guilty Party (Wii) – E
Legendary Wars: T-Rex Rumble (DSi) – E10+
Hidden Mysteries Vampire Secrets (DS) – E10+
Petz Dogz Family (DSi) – E
Petz Hamsterz Family (DSi) – E
Top DSiWare, WiiWare, VC titles of the week
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
DSiWare
1 – Photo Dojo
2 – Flipnote Studio
3 – Nintendo DSi Browser
4 – Mario vs. Donkey Kong: Minis March Again!
5 – Earthworm Jim
6 – Extreme Hangman
7 – Army Defender
8 – Looksley’s Line Up
9 – Bloons
10 – Arcade Bowling
11 – Frogger Returns
12 – Game & Watch: Donkey Kong Jr.
13 – Arcade Hoops Basketball
14 – Aura-Aura Climber
15 – Paper Airplane Chase
16 – MySims Camera
17 – Dark Void Zero
18 – Chess Challenge!
19 – Ferrari GT: Evolution
20 – Bounce & Break
WiiWare
1 – Frogger Returns
2 – Pokemon Rumble
3 – Bit.Trip Runner
4 – Zombie Panic in Wonderland
5 – Tetris Party
6 – Reel Fishing Challenge
7 – My Pokemon Ranch
8 – Phoenix Wright Ace Attorney: Trials and Tribulations
9 – “Aha! I Found It!” Hidden Objects Game
10 – Mega Man 10
11 – Dr. Mario Online Rx
12 – WarioWare: D.I.Y. Showcase
13 – Chess Challenge!
14 – Cave Story
15 – World of Goo
16 – Family Go-Kart Racing
17 – My Aquarium
18 – Triple Shot Sports
19 – Excitebike: World Rally
20 – Kung Fu Funk: Everybody is Kung Fu Fighting
VC
1 – Super Mario Bros. 3
2 – Super Mario Bros.
3 – Super Mario World
4 – Super Mario Bros. 2
5 – Super Mario 64
6 – The Legend of Zelda
7 – The Legend of Zelda: Ocarina of Time
8 – Donkey Kong Country
9 – Punch-Out!!
10 – Mario Kart 64
11 – Kirby Super Star
12 – Pac-Man
13 – Super Smash Bros.
14 – The Legend of Zelda: Majora’s Mask
15 – Donkey Kong
16 – The Legend of Zelda: A Link to the Past
17 – Paper Mario
18 – Super Mario RPG: Legend of the Seven Stars
19 – Mega Man 4
20 – Sonic & Knuckles
Miyamoto feels resonance is important in games, tries to prevent childish writing in Mario games
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 8 Comments
“I realized that whether it’s story or movies, it’s not about whether we need them or don’t need them. What’s most important is that the game resonates. You notice things like how a certain enemy wasn’t scary, but the next time a similar one appears, its color is a little different and it spits out two rocks instead of one, so you think it must be tougher. You reason things out for yourself and put them to the test. This kind of interaction is interesting.” – Shigeru Miyamoto
“Unless you’re careful, there’s a tendency for games like Mario that can be played by children to gradually become childish. Those making the game tend to unconsciously make them that way. Taking how Mario’s line can be scripted as an example, they even propose to write, ‘Where’d my mommy go?’ When someone in their fifties like me hears their player-character speak childishly like that, it doesn’t quite sit right. After all, Mario wasn’t a game only for children in the first place. As I make a game, I try to keep in mind that guys in their fifties will play it, too.” – Shigeru Miyamoto
The above quotes come from the Super Mario Galaxy 2 Iwata Asks interview, which we covered on the site previous when it was posted in Japanese. However, you can still check out the full interview in English right here.
Thanks to Robert for the tip!
Sin and Punishment: Star Successor developer’s voice interview
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 3 Comments
Here’s a little more insight into the development of Sin and Punishment: Star Successor. It’s also live on the Nintendo Channel, so feel free to boot up your Wii and watch it on your television if you’d like!
Thanks to Robert and our Nintendo rep for the tip!
Shin’en on optimizing graphics for the Wii
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
This information comes from Shin’en’s Jett Rocket “making of” blog…
“The Wii is quite fast in combining many textures in realtime. We use that ability to create our shaders (or materials) from many ‘layers’ on top of each other like in a graphics application. As some layers only have low frequency information we use much lower resolution textures to save some space here. How those layers are combined can be adjusted in many ways, even in real-time to some degree. Some textures for the layers are also created in real-time. We use that feature of our engine quite a lot to achieve special effects like reflections, refractions and various lighting effects.”
Shin’en is really unbelievable at getting the most out of hardware. They’ve done a tremendous job with the GBA, DS, and now WiiWare. I wish more developers could follow in their footsteps!