Criterion toyed around with “Need for Speed: Millionaire” concept
Need for Speed… Millionaire? Believe it or not, Criterion did indeed toy around with such a concept.
Criterion creative director Alex Ward revealed the canned idea on Twitter, which was an experiment that came about prior to Need for Speed: Hot Pursuit’s development.
Need for Speed: Millionaire would have allowed players to buy all available Supercars for you and your friends after winning a lottery. Ward said the game “was supposed to be Freeburn meets Top Gear challenges.” It was in a playable state, but Criterion only tried things out for about six months before moving on to Hot Pursuit.
Ward’s tweets in full:
Before NFS HP we toyed with a concept called NFS Millionaire. After a Lottery win you bought all the Supercars for you and your friends.
— Alex Ward (@AlexanderJWard) October 25, 2013
It was supposed to be Freeburn meets Top Gear challenges. We struggled with it for a bit before binning it off and make Hot Pursuit instead.
— Alex Ward (@AlexanderJWard) October 25, 2013
@EddieMakuch Six months IIRC
— Alex Ward (@AlexanderJWard) October 25, 2013
@EddieMakuch we only ever did playable, we wrote little down
— Alex Ward (@AlexanderJWard) October 25, 2013
Earlier today, Ward also shared a second abandoned concept: a new Burnout taking place along Route 66.
Before Paradise we briefly toyed with A Burnout game set along Route 66. We got as far as renting cars to do it for real. #BurnoutArchives
— Alex Ward (@AlexanderJWard) October 25, 2013