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EA has shared a launch trailer for its new Switch release Need For Speed: Hot Pursuit Remastered. Take a look at the video below.

Need For Speed: Hot Pursuit Remastered launches for Switch on November 13.

Another batch of footage is in for the Switch version of Need for Speed: Hot Pursuit Remastered. Get a look at the gameplay below.

Need for Speed: Hot Pursuit Remastered launches for Switch on November 13.

Need For Speed: Hot Pursuit Remastered has received new details from EA and Stellar Entertainment. We have information about all of the DLC that’s been packed in, a few of the new additions, and what’s been improved since the original release from 2010.

Here’s the full rundown:

Today Electronic Arts’ racing game, Burnout Paradise Remastered, received a new trailer showing off many of its features. Check it out below.

Burnout Paradise Remastered arrives on Switch June 19.

Update (4/18): The eShop has removed the June 19 release date for Burnout Paradise Remastered. However, it’s unclear if the information was inaccurate or was shared early. We’ll pass along any other information that comes to light.


Original (4/16): Burnout Paradise Remastered may have a final release date on Switch. The game’s eShop page has updated in North America, showing that it’ll apparently be available on June 19. We’ll need to wait for EA to confirm, but it definitely sounds realistic.

Here’s some information about Burnout Paradise Remastered:

Rumors emerged a few years ago that Criterion was asked to make a new F-Zero game on Wii U for Nintendo. Alex Ward, the studio’s founder who left back in 2014 for his own company Three Fields Entertainment, indicated soon after that the talks weren’t serious. During last week’s episode of the Game Informer Show, he clarified the situation once and for all.

When asked about those original rumors regarding Criterion and F-Zero, Ward stated:

Yesterday, some news emerged about a potential F-Zero game for Wii U. Nintendo of Europe asked Criterion to work on a pitch for a new entry in the franchise for Nintendo’s console back in 2011, but the studio declined since it was busy bringing Need for Speed: Most Wanted to a number of platforms.

Alex Ward, who was formerly with Criterion, commented on the situation via Twitter yesterday. It seems that talks weren’t far along, which would make sense based on yesterday’s initial report). Ward also indicated that he personally isn’t interested in working on someone else’s IP.


Source

Nintendo Life reports that back in 2011, Nintendo reached out to Criterion, creators of the Burnout franchise, to work on a pitch for an F-Zero that would be shown at E3 that year, with the game itself launching in 2012 alongside the Wii U. Unfortunately, Criterion weren’t able to commit to it as they were too busy with their own series.

While this isn’t official information, Liam Robertson, known for his work with Unseen64, usually is pretty accurate in his reports.

Source

Need for Speed… Millionaire? Believe it or not, Criterion did indeed toy around with such a concept.

Criterion creative director Alex Ward revealed the canned idea on Twitter, which was an experiment that came about prior to Need for Speed: Hot Pursuit’s development.

Need for Speed: Millionaire would have allowed players to buy all available Supercars for you and your friends after winning a lottery. Ward said the game “was supposed to be Freeburn meets Top Gear challenges.” It was in a playable state, but Criterion only tried things out for about six months before moving on to Hot Pursuit.

Ward’s tweets in full: