Dead Cells sells over three million copies, new update coming soon to Switch
Posted on July 1, 2020 by Brian(@NE_Brian) in News, Switch
Dead Cells has surpassed three million copies sold, Motion Twin and Evil Empire have announced. The milestone accounts for sales since launch across all platforms.
In other news, a new update is coming soon to Switch. It’s already out on PC, but it should be hitting Nintendo’s console “in the coming weeks.”
Here’s some information about the new update:
Update 19 makes a lot (no, a lot) of smaller changes to the game, including sweeping changes to items and weapons – many of which were completely reworked, nerfed or boosted.
Examples of these small but meaningful changes include alterations to crossbows, which are now two-handed weapons (duh) and ‘Survival’ only, giving players two separate attacks and a generous health pool. There’s also a backpack that lets you hold a weapon (sorry, you can’t use it if it’s in the backpack) while you wield a two-handed weapon, making sure you’re never punished for switching back to a dual weapon build.
Additionally, the in-game economy and merchants got a makeover with the removal of gold-scaling (gear price will now go up with item level), prices have changed on a variety of items, and there are various changes to refining and affix rerolling costs. Shop categories are now color-based instead of being based on equipment type and you now get a shop reroll for free, however, it makes items on sale pricier so do with that what you will.
The other more notable changes include scrolls being removed from ++ and S weapons, but to compensate more scrolls have been added to the early biomes (heyoooo make it rain!), enemy damage has been reduced, and gear damage has been increased. #balance
Also, for fans who lovingly encountered unrelenting death in 2BC (two Boss Cells), the new update has smoothed out difficulty progression – 0BC (zero Boss Cells), for example, has been made more challenging in order to teach new players more of the moves and give them time to collect more gear/runes before progressing, but the difficulty curve in general has also been adjusted from 0-5BC so difficulty spikes should be (should be) less of a problem.
The full patch notes for the update can be found here.