Director says you have to try Nintendo Labo to get it, thought VR “would be a great match”
Nintendo Labo launched a year ago, but it had trouble catching on with the market. And of course, there have been plenty of naysayers who believe that it quickly loses what makes the experience special. However, director Tsubasa Sakaguchi believes “you have to experience it to get it.”
He told The Verge in a new interview:
“We’re not focused on the passive playing experience, but more of the emotion that’s evoked when you create your own controllers and play the games. At the end of the day, you have to experience it to get it.”
Sakaguchi added that Nintendo has long been looking into virtual reality, so when the idea for the new Nintendo Labo kit came about, the research had already been done. In the end, the team felt “the concept of Nintendo Labo and VR would be a great match.”
“We’re always looking for that one overlap of ‘technology meets familiar and accessible. When we thought about that little overlap, we thought the concept of Nintendo Labo and VR would be a great match.”
Sakaguchi also spoke about one idea for a Nintendo Labo Toy-Con. It involved having a propeller on top of the head that would create wind if you blew on a straw attached to it. Ultimately, it was scrapped in favor of the more straightforward wind pedal.