Disney Infinity 2.0: Marvel Super Heroes details
Polygon has gone live with a new Disney Infinity 2.0: Marvel Super Heroes article featuring comments from executive producer John Vignocchi and TQ Jefferson, vice president of production for games at Marvel Entertainment. You can find the roundup of information below, and the site’s full article here.
– Began development while the original Disney Infinity was being made
– Some of Marvel’s top creatives, including writer Brian Michael Bendis and chief creative officer Joe Quesada, have been involved in the project for the past year
– Idea of bringing in Marvel characters started in 2011
– “This has been a long time coming.”
– Will drawn upon the much larger Marvel universe of heroes, villains, teams and intergalactic locations
“What you’re going to see as we roll out and reveal more characters, is that they’re going to be more characters that you’ve known forever and they make sense. And the other characters, you may not know them as well, but once you see them in-game, you’re going to understand why we made the choices that we made. These characters bring a certain narrative strength with them and, just as important, they bring a unique bit of gameplay with them … [these are the] characters that are the most fun to play … that have the most impact on story.” – Jefferson
“Once you see the full spectrum of characters, it’s not just an Avengers game. It’s very much a Marvel super heroes game.” – Jefferson
“We made sure that we focused on characters that were very game-able and that were priorities to Marvel moving forward.” – Vignocchi
– The characters, the story, the settings used in play sets will all tie together in a narratively connected way
– Play Sets will have a “common theme between them.”
“One thing we haven’t talked about that’s really exciting is crossover characters, characters that will have specific content and stories from one play set to another to fully flesh out the world of how all the Marvel Super Heroes collection is connected.” – Vignocchi
– More than just a new set of characters/technological gimmicks
– Gameplay tweaks included
– This includes how characters play/evolve and how they create custom levels and game types in the Toy Box
“For us, the focus came down on innovating on the software side of things. Ultimately let’s not forget that we’re a video game at our core. Really providing the most value to our players and responding to what they were asking for was our top priority.” – Vignocchi
– Characters from the original Disney Infinity will be getting a boost in 2.0
– These upgrades are in-game and won’t require new purchases
– Players will be able to play with their existing collection, further level those characters up and unlock new abilities for them
– New Disney and Pixar-themed content also coming