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Kingdom Hearts Re:coded details

Posted on September 25, 2010 by (@NE_Brian) in DS, News

Riku and King Mickey

– Riku has been infected by bugs
– Sora tries to clear the bugs from Riku
– King Mickey says “The friends who always fight alongside you are here” to Sora

Hollow Bastion

– Sora lost his Keyblade
– Can give commands to Goofy/Donald: “Destroy blocks,” “Attack enemies,” and “Follow Sora”
– Sora’s Deck Command palette changes to commands for Goofy and Donald in combat
– Commands you have at your disposal are based on the situation

Command Matrix

– Combine two commands for a more powerful command
– Choose commands from your Deck Command list on the Command Matrix screen
– New command made shown below in red
– Two base commands are lost for good, but the new command will always offer some type of bonus
– Limitations on what can be combined
– Commands get Command Points (CP) in combat
– CP like experience for the command
– CP gauge is next to the command’s name in the Command Matrix
– Full gauge will have a “!” mark
– This means you can combine it with another “!” command
– Examples: Rise Upper combined with Thunder for “Thunder Blade,” Slide Rush combined with Revolve Break for “Thunder Blast”
– Command Matrix system different than the Status Matrix system
– Use the Status Matrix system to upgrade Sora
– Put power up chips on a circuit board to upgrade
– Chips: “Level-Up,” “Guard+1,” and “Fire+1”

World Select

– Go to different worlds after you clear them
– “Free Quest,” “Episode Replay” and “Score Attack” options when returning to a world
– Episode Replay: replay the scenario
– Score Attack: Battle a boss in hopes of getting a top score
– Free Quest: New “System Area” dungeons/quests, can also speak to residents to earn items as a reward
– Progress is recorded
– Number of quests, system areas, rare prize blocks/SP rewards you’ve accessed are recorded

Tag Mode

– Exchange Avatars, Profiles, Floors
– Floors are single System Area dungeons
– Their creation is influenced by setting one of six “Floor Codes” in the Tag Mode settings
– Floor theme based on the code you use
– Floor might be one that is easy to get lost in, or has extreme height variations
– Can set a “Trial” challenge for the floor
– If the player completes the trial’s conditions, avatar parts can be earned
– “Avatar System Area” are made from a combination of Floors obtained in Tag Mode
– 100 levels in height
– Boss Stage every 10 stages, who give much greater SP
– Dungeon difficulty increases as you continue
– Beat each floor in the Avatar System Area dungeon by defeating all bug enemies
– You can then select to advance to the next floor or leave
– If you clear a floor, you can replay it later
– SP obtained in this area can be used to get new items
– This includes Potions, High Potions, Aerial Slam, and Ether
– All SP is lost if you die in the dungeon
– Touch screen shows the avatar of other players during a Tag Mode exchange
– Touch the avatars to get a “Scratch Card”
– If you get the right scratch card, you can receive bonus commands and avatar parts
– Avatars have a “Happy Level” setting
– This setting goes up as your Tag Mode exchanges increase
– Avatar will be surrounded by stars, musical notes, and hearts when happy
– Sora’s luck will increase, so you have a greater chance at collecting items
– Avatar Menu may be infected with a virus
– Avatar will remain at Happy Level zero
– Need to finish one of the floors in the Avatar System Area to get rid of the virus
– Enemies are more powerful if you have a virus

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