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Monster Hunter 4 Ultimate on the Bowgun – why Tri’s customization was removed, special “element” teased

Posted on July 28, 2014 by (@NE_Brian) in 3DS, News

Monster Hunter Tri allowed players to mix and match three different parts of the Bowgun weapon. However, this feature was removed in Monster Hunter 4 Ultimate.

Explaining why the team decided to cut the functionality, director Kaname Fujioka told Siliconera:

“In Tri, we experimented with this system where you could mix and match these Bowgun parts. The problem with that was that it got really, really complicated. When it came time to make a new iteration, we looked at that system and thought it would be too difficult to expand upon without making it even more complicated for us to make and users to understand. So, we did make an effort to simplify it a little bit.”

“Now, we don’t want Bowgun users to feel [the system] is too simple or uninteresting, so there is a certain level of customization and methods of making Bowguns to suit your playstyle, with the way you can remove the Limiter.”

Fujioka did at least have an interesting tease to share for fans of the Bowgun:

<“So, there’s good news and bad news. The good news is, without going into specifics, there is going to be some element we can’t really talk about that will be quite appealing to Bowgun users. So you won’t be completely left behind. There will be some cool new stuff to try out. The bad news is that I can’t tell you anything about it right now. You just have to trust me that we’re doing something.”

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