Monster Hunter Generations dev tidbits – DLC, no console plans, more
German Nintendo outlet ntower recently had an opportunity to speak with Ryozo Tsujimoto and Shintaro Kojima from Capcom about Monster Hunter Generations. The interview is entirely in German, but the website was kind enough to pass along the most important points in English.
There are actually some very noteworthy tidbits here. For starters, we now know that the west is getting some exclusive DLC (such as the Fire Emblem and Okami costumes) in place of some downloadable content that won’t be making it over. Other tidbits were also shared such as how there are no plans to bring the series back to Nintendo consoles currently.
Here’s the full rundown:
1. The development for Monster Hunter Generations started at the same time as the development for Monster Hunter 4 Ultimate. It is sort of a festival title for the 10th anniversary of the series.
2. It was intentional not to introduce new weapons to Monster Hunter Generations in order to focus on the existing weapons and develop their systems even more. Therefore the four hunter styles have been created. Those styles cover a wide variety of playstyles for the player to discover.
Those styles also alter the gameplay approach of the game. While you were stuck at a quest in a former title you might have changed your weapon or armor and tried again. This time you can try out the new styles and stick to your weapon and armor at first.
3. Tsujimoto likes the combination of hammer and arial-stlye the most. Kojima likes the striker-style.
4. The prowler-mode is appealing to beginners to the series as well as veterans. The prowlers have a simplified gameplay system, as they do not have a stamina gauge and can run around as long as they want. They even don’t need items to gather resources. In order to balance that out they don’t do as much damage as the hunters and can not use hunter items. Though they have got a certain amount of support skills which heal yourself or your party for instance.
5. The new Monster Hunter title will feature four new main monsters, Glavenus, Astalos, Mizutsune and Gammoth. This is because the developers wanted to go bigger this time in order to celebrate the “festival-title”.
6. The Glavenus is on the 3DS packshot because he is the main of the four main monsters. There were other packshots with the other main monsters too, those are now used as artwork.
7. There is a new item for sword and shield players. You can put it on the tip of your sword in order to aquire different effects.
8. Unfortunately there will be no amiibo function because of limited time.
9. In order to right problems it will be not possible to deliver some DLC costumes to the west. In order to compensate that, there will be costumes that are exclusive to the west. The announced Fire Emblem and ?kami costumes are actually exclusive to the west.
10. There are currently no plans in bringing the series back to a Nintendo home console.
11. There has definitely been an uprise of popularity for the Monster Hunter series in the west due to wireless multiplayer and the passionate fanbase.
12. There is information about the coming DLCs that Tsujimoto wants to talk about but is not able at the moment. Kojima assures the gamers once again, that Monster Hunter Generations is a full featured title that will please beginners as well as veterans to the series.