More tidbits from Animal Crossing’s devs, including series’ future
Joystiq has published a few Animal Crossing-related tidbits coming from series creator Katsuya Eguchi and New Leaf director Aya Kyogoku. You can find them rounded up below.
– With the original N64 game, Eguchi’s team was focused on making a second place to live rather than a game
– With so many different perspectives of life existing in the world, it’s difficult to build a universally welcoming foundation for everyone to find their second home
– The team kept this challenge in mind when starting on New Leaf
– This resulted in the game’s development team encompassing members from different age groups and walks of life
– Staff could submit clothing and furniture ideas to asset designers no matter their role on the team
– Animal Crossing is built on the foundations of knowing that most of life’s highlights stem from interacting with other people
– Items offered through StreetPass are meant to encourage that sense of sharing from other players
– If many people head to a store in search of an item, Kyogoku hopes that they’ll StreetPass with one another during their visit
– Eguchi views StreetPass as an incentive for players to take Animal Crossing with them in their daily lives in case they cross paths with other StreetPass-savvy players outside of their primary homes
– Eguchi said that maintaining the calendar’s influence is part of why the series has stayed away from implementing microtransactions
– Special items are more about rewarding event attendance and less about filling out a checklist
– In the future, Eguchi hopes to reach regions he feels are untapped like Australia
– He also wants to use the quirks supplied in Nintendo’s hardware to show off new elements of life in Animal Crossing’s world