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New Heroes of Ruin details: Alchitect class and more

Posted on January 14, 2012 by (@NE_Brian) in 3DS, News

At CES 2012, Square Enix and n-Space showed a new class for Heroes of Ruin. We have details on the Alchitects, as well as some tidbits about the game in general.

Read on below for the new Heroes of Ruin information.

– New class: Alchitect
– Alchitects don’t fall directly into any RPG character bucket
– They closely resemble mages
– Alchitects like to nuke enemies frmo afar with ranged magic attacks
– Lower health than Vindicators
– Alchitects shouldn’t be on the front line of a fight
– Three specializations for the Alchitect skill tree: Warlock, Sorcerer, and Engineer
– Use skill points to unlock new abilities and strengthen old ones as you level up
– Warlock skills focus on pure offensive magic, with several damage-dealing options
– Sorcerer skill tree offers up mostly enemy debuffs and damage-over-time effects
– Engineer skill tree is made up mostly of party-support options, and more off-the-wall “fun” skills
– In the new build of the game, you can auto-sell inferior loot without having to leave a dungeon or enter a menu
– Engineer skill gives players a temporary buff any time they take advantage of the auto-sell option
– Alchitect skill Terror Ward: crowd control spell, causes melee enemies to flee when they strike you; also is a simple buff that raises your MP regeneration any time you defeat an enemy
– Warlocks have a Life Leach healing spell
– Once again, there is drop-in/drop-out multiplayer
– The Nexus is the central city hub
– Standard equipment and portable shopping at The Nexus
– Take on quests here as well
– NPCs have an exclamation points above their heads to show that they have a quest available
– Quests are semi-dynamic, leading players into new environments and new sections of previously-visited dungeons, each populated with enemies generated specifically to match the party’s level

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