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A bunch of new screenshots and artwork pieces of Assassin’s Creed III have been released. Or leaked. Either way, they look quite good.

In addition to the new images, you can find several details about the game below.

– New enemy types include agile Native American foes and burly Scottish men
– Plot covers 35 years of Connor’s life
– Connor is looking to save his people and give them a place in the future of America
– New feature: stalking zones
– With stalking zones, Connor can slink into bushes and move through the foliage; the players can move around a target and go in for the kill
– Snow patrol (mostly redcoats) in carriages throughout the frontier
– Snow, rain, and fog conditions
– Enemies will carry axes
– Combat has seen a complete overhaul
– Players can assign weapons in each hand and alternate with the X/Y buttons
– New Chinese-inspired weapon: rope dart
– With this weapon, you can string your enemies up like poultry
– Simplified controls for free running
– Play 30% of the missions in the frontier
– Frenchman Lafayette is in the game
– Citizens have individual roles and routines in the cities
– 3:1 is the scale of Boston compared to the real city
– Narrative scope is 20% larger than Assassin’s Creed 2
– Percentage of spoken characters in the game based on real historical people is 80%
– “Assassin’s Creed 3 is all but to renew your faith in the series.”

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Ubisoft’s Your Shape fitness series is likely coming to Wii U. Mark the game down on your wishlists now!

A listing was found on the website of music licensor The Royalty Network, but it was removed several hours ago. It seems as though Cascada’s “Evacuate The Dance Floor” will be included in the title.

Ubisoft declined to comment on the Your Shape Wii U discovery.

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Yet another interview with Koichi Hayashida has made its way online. This time, Game Informer has published their own Q&A with the Super Mario 3D Land director.

There are two things in particular to take away from the interview. A Super Mario 3D Land sequel (like Galaxy 2) is unlikely, as is a 3D remake of Super Mario 64.

Super Mario 64 is a specifically interesting case. In the “testing” phase for 3D Land, the team took a level from Mario 64 and basically threw a 3D coat on it. However, as Hayashida mentions below, the staff soon realized “that the way the levels were all designed was going to create so many stereo window violations”. Hayashida added, “we did rule out a remake of Super Mario 64 in stereoscopic view on the Nintendo 3DS.”

Head past the break for the full rundown of Hayashida’s comments.

Fans are starting to get their hands on Kid Icarus: Uprising, which means footage is pouring in. Don’t forget: the game officially launches in North America/Europe tomorrow!


On this week’s episode: Kid Icarus: Uprisng, Nintendo Zone and 2 Fast 4 Gnomz.

At last year’s E3, THQ’s Danny Bilson was featured in a Wii U video, and noted that the company was planning on bringing the game to the console at launch.

It doesn’t look like anything has changed since then.

In an interview with Digital Spy, lead designer Hayden Dalton said that Darksiders II will be a launch title for Wii U. A small team is currently working on that version. The controller will be used in a “unique way”.

Dalton said:

“That’s been very interesting to see what those guys are doing, and they’re making efforts to make sure we do use it in more than a slapdash way. It’s basically the core game, but then with added abilities to do certain things that you can’t do on the other consoles.”

Dalton also mentioned that the version Vigil Games had prepared for last year’s E3 allowed players to change equipment in real-time:

“One of the things that we did, when we were originally going to show it off, was that you could equip stuff directly. So, for instance, I could be running along and I could click on another piece and I could put it on as I’m running through the game. That’s huge, it’s not breaking up the game in a way, I’m not going into a menu and assigning it, I’m literally just tapping as I’m playing. We’re not basically heavily changing the core game to support the control system, but the control system will be an enhancement of the core game.”

Source


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