Software
1. 3D Classics: Excitebike
2. The Legend of Zelda: Link’s Awakening DX
3. Super Mario Land
4. Kirby’s Dream Land
5. Donkey Kong
6. Plants vs. Zombies
7. Cave Story
8. Mario vs. Donkey Kong: Minis March Again!
9. Photo Dojo
10. Shantae: Risky’s Revenge
11. Anonymous Notes Chapter 1 – From the Abyss –
12. Tetris Party Live
13. GO Series 10 Second Run
14. Mario Clock
15. Anonymous Notes Chapter 2 – From the Abyss –
16. Bomberman Blitz
17. Alleyway
18. 3D Classics: Xevious
19. Inchworm Animation
20. ZENONIA
Videos
1. What is Nintendo Video?
2. 3D Classics: Xevious
3. Doctor Lautrec and the Forgotten Knights
4. The Legend of Zelda: Ocarina of Time 3D
5. Resident Evil: The Mercenaries 3D
6. Devil Survivor Overclocked
7. Pac-Man & Galaga Dimensions
8. Pokedex 3D
9. BlazBlue: Continuum Shift II
10. Cartoon Network Punch Time Explosion
11. Antipole
12. AfterZoom
13. Bomberman Blitz
14. Tom Clancy’s Splinter Cell 3D
15. Extreme Hangman 2
16. Cave Story
17. Shantae: Risky’s Revenge
18. Pilotwings Resort
19. Plants vs. Zombies
20. nintendogs + cats: French Bulldog
If you haven’t read the last post on the site, you probably aren’t aware that Nintendo Power spoke with Eiji Aonuma. We provided one interesting bit already, but there’s much, more more to read up on.
You can find a ton of information about Zelda: Skyward Sword below. Aonuma discusses Zelda’s harp, Lord Ghirahim (and how he isn’t Vaati), the game’s soundtrack, where it falls in the timeline, and much more.
Aonuma on how development has gone over the past year…
“Skyward Sword, in that year since you last played it, has really come along nicely. We’re at that point where we’re applying polish and really trying to bring along the Japanese version, so it’s in its final stages. Over the last two months or so, [Zelda series Creator] Mr. Miyamoto has been working with me and my group to help put the finishing touches on the game. We want to continue working on it, and refine and polish it even further, so…I intend to be fully involved in that work for awhile. And also, localization is obviously going to be underway soon.
“Additionally, in regards to your question of what’s changed and what sort of things happened in the past year, I think we have succeeded in making a game that uses the Wii MotionPlus to provide some incredibly satisfying sword combat. I feel that was a great success, but once we achieved that, it became a matter of saying, “How many other ways can we enrich gameplay? How can we continue to flesh out gameplay experience?” So a lot of our work has also focused on increasing the variety and richness of the gameplay, especially in this past year.”
Ganon will not be making an appearance for just the second time ever in a 3D Zelda game. Skyward Sword producer confirmed in an interview with Nintendo Power that the team made a conscious decision to leave him outside of the title. Aonuma told the magazine that they wanted to feature a new villain because “the Triforce sort of takes on a different meaning and plays a different role in the story.”
Here’s Aonuma’s complete statement:
“Yes, that’s right. Ganon typically appears in a Zelda game when the story is centered around the Triforce. This time around, the Triforce sort of takes on a different meaning and plays a different role in the story. So because of that, Ganon will not appear.”
It probably wouldn’t make much sense for Ganon to show up anyway, since Skyward Sword is the first game in the Zelda timeline. He first appeared in Ocarina of Time, which, obviously, occurs many years later.