
I’ve never really wanted to jump off of a bridge before, so the feeling sort of came as a surprise. It happened while I was in line waiting to play Skyward Sword for the second time at E3. I was watching person after person ahead of me waggle their Wii remotes, trying to defeat skulltulas and moblins when an insurmountable frustration overtook me. I began glancing around frantically, looking for something incredibly high to throw myself off of, but the only thing in sight was the balcony of the VIP section in Nintendo’s giant castle booth thing. Unfortunately, I wasn’t a VIP.
After a few moments I came to grips with myself and tried to figure out why I had nearly just Link’d myself, but I could not figure it out. It wasn’t until it was my turn to play that I realized the problem: Nobody knows how to f*cking playing f*cking Skyward Sword.

The way I see it, Metal Gear Solid 3D is a test to see if the 3DS audience is interested in having more entries to the series on the system.. Sort of like the re-release of Klonoa, or Rayman 3D, only for a franchise that people really care about.

Best movie evar.
This is great, because everybody loves Metal Gear Solid. It’s funny, it’s got a great story, it’s got killer gameplay, and it’s always nice and long so you never feel like you got ripped off. There’s just one problem: We’re not gonna get anymore Metal Gear Solid on 3DS. Why? Because Metal Gear Solid: Snake Eater 3D is not going to sell well. Why? Because it sucks.
This information comes from THQ core games boss Danny Bilson…
“We have Darksiders II completely running on the Wii U right now. It took about five weeks. Coming into the show we were ready to go. We could have demonstrated it on the hardware but they [Nintendo] decided not to have full games shown in the booth. But if you were to go into Vigil in Austin, Texas right now, Darksiders II is fully running on the new hardware. The Darksiders team was one of the first teams to get dev kits. We’ve had dedicated engineers on it working seven day weeks leading up to the show. I’ve got all the emails. We now have it running with the controller. So we could have shown it. Some of it [specs] is still in flux. There are still some improvements to be made to some parts of it.”
Bilson also said that Darksiders II will “absolutely” look as good as on PS3 and Xbox 360 versions. It’s just a shame that we couldn’t see it on the Wii U hardware. Nintendo’s letting Ubisoft show Ghost Recon, so they should have let THQ show Darksiders II!
Note: We’ll have a bunch more impressions for you guys to read tonight, including Super Mario 3D, Metal Gear Solid 3D, and Sonic Generations. Stay glued to the site!

When was the last time you jumped from being scared? Whether it was from a video game, a movie, or an all-too-tall man walking into your room at night, I bet it was pretty recently. Perhaps, though, not as recently as me; I was scared just yesterday by the video game Resident Evil: Revelations.
Oh, and it’s a portable game that I was playing in a crowded, well lit room with far too much background noise.
I highly suggest watching this video if you’re interested in Skyward Sword. It’s direct-feed footage and I believe it shows some footage not demonstrated in other videos we’ve posted.
Update: To top it all off, PR can be read below!
So, Ubisoft is making Killer Freaks for Wii U. What’s it all about? Ubisoft shared the first details at a roundtable event today.
It’s being made by their France division, first of all, and it’ll be an exclusive first-person shooter release for the console. You may be interested to know that the full title is Killer Freaks From Outerspace. Supposedly, it’ll redefine first-person competitive action.
A trailer was shown (see below) featuring a man loading a gun, listening to the news and such in an alleyway. An alien arrives on the scene, and there were mechs there as well (this sounds a bit strange…).
Ubisoft also featured a demo of the title. Details include:
– Ubisoft has a lot of time to make sure the Ghost Feed is secure, so they’re not concerned about user data
– Ubisoft won’t say if friend lists and accounts are system-wide or just for Ghost Recon
– Won’t say if you can use two tablets at the same time
– DS experience helped Quebec team for Assassin’s Creed – on a bigger screen with better resolution and controls
– Can’t compare Wii U power to PS3/360 since the hardware is still evolving
– Wii U devkits aren’t final
– Will take some time to get used to the hardware
– Ubisoft exploring how to push the system in different ways
– Experience is important for Ubisoft, not how many polygons can be pushed to the screen
– On whether the Wii U tech raises cost of making games: New system, same people from a cost perspective; core teams are the same
– Getting other devs/consumers enthused about Wii U: Ubisoft was one of the lucky ones to get their hands on the system, players in booth seem to be having fun; hope other devs get excited and do cool stuff like them
– What is shown by Ubisoft today is what they’ve prepared quickly
– Ubisoft has other Wii U prototypes in the works, keeping those to themselves for now
– On whether playing Wii U with the gyro is tiring: Could just use minimal effort with control sticks/gyro, but accelerometer allows you to carry out shorter/faster movements instead of larger/more sweeping movements
– Can’t say if Ghost Recon can alert someone who is far away from the TV of events without having to pick up the controller, but the dev says it’s a good idea and will make note of it
– Ubisoft believes there’s still a place for local multiplayer, want it as a part of the experience
– Killer Freaks has online play
– Ubisoft not sure what the range of the controller is, still experimenting