The latest episode of Nintendo’s Japanese show Nyannyan Neko Mario Time has now gone live. We’ve included it below.
Nintendo released an official video for Cosmo Gang the Puzzle on the Japanese Wii U Virtual Console. Watch it below.
A new Iwata Asks has gone live. Following the Xenoblade Chronicles 3D discussion last month, Nintendo’s latest discussion focuses on the spiritual sequel Xenoblade Chronicles X. Read it here.
Nintendo president Satoru Iwata sits down with Genki Yokota, Koh Kojima, Kazuho Hyodo, Yuichiro Takeda, and Tetsuya Takahashi to talk all about the Wii U RPG. It’s a lengthy read, but it should be well worth checking out if you have interest in Xenoblade Chronicles X!
Atlus has put up a new video in which the company unboxes Devil Survivor 2: Record Breaker. Take a look at it below.
All first-print copies of Devil Survivor 2: Record Breaker will come with a limited edition CD soundtrack and decal set.
Inti Creates announced on Twitter today that Azure Striker Gunvolt has now been downloaded over 110,000 times. To celebrate the milestone, one of the game’s character artists created a new piece, which we’ve attached above.
Inti Creates’ Twitter message reads:
We hit a new downloads milestone! 110,000! Thanks to our awesome fans around the world! Enjoy new art from Mr. Araki! pic.twitter.com/9T9iuOXEUQ
— Gunvolt Official (@GunvoltGame) April 27, 2015
Azure Striker Gunvolt reached 90,000 downloads back in January. It was later confirmed in mid-March that there had been over 100,000 downloads.
Sonic Boom: Rise of Lyric character animation Tuan Nguyen recently uploaded a demo reel, which features beta hub/animations footage from the game. You can check it out below.
More footage from Puzzle & Dragons: Super Mario Bros. Edition has come in through Japanese website Dengeki. We’ve posted the videos below.
Prior to the most recent Mario Kart 8 update, players could successfully exploit a technique known as “fire hopping”. If you haven’t heard about it before, this quick and helpful summary from Kotaku should help fill you in:
Fire hopping was first discovered shortly after Mario Kart 8 came out last summer as a way to artificially extend a racer’s speed boosts. By flipping the joystick on the Wii U controller back and forth in a rapid, repetitive motion at just the right moment when coming off a boost, players could maintain their enhanced speed indefinitely.
Fire hopping has since been addressed with Mario Kart 8’s new update. Well, in 200cc mode that is. While some claim that it’s still possible to pull off in this higher racing class, there’s no denying that it’s changed and has been “nerfed”, so to speak. It just can’t be done the way it has been in other modes, and the technique has definitely been impacted.
Twitch user “Sollocat” has been streaming a ton of gameplay from Xenoblade Chronicles X. Much of it has been preserved and stored on the website. We’ve posted the embeds below.
Renegade Kid is known in the horror genre for Dementium: The Ward. Interestingly enough, that game was originally pitched as a potential Silent Hill title for DS.
On Twitter earlier today, Renegade Kid co-founder Jools Watsham said:
Little known fact: We pitched "The Ward" to Konami in 2007 as something that could have become a Silent Hill DS game.
— Jools Watsham (@JoolsWatsham) April 27, 2015
Watsham also told IGN:
Our goal was always to release The Ward as an original game, but we were also open to the idea of turning it into a licensed horror game and approached Konami to see if they wanted to work together to mold it into a Silent Hill game for the Nintendo DS.
They were kind enough to meet with us, but the meeting only lasted a few minutes and ended with their [representative] saying they wouldn’t let a team like us handle the Silent Hill license.
That was Renegade Kid’s first pitch in 2007. The studio reached out to Konami again a few years later, with a new pitch based on the Dementium II engine. Sadly, Konami still wasn’t open to the idea.
“Konami’s response that time wasn’t dismissive like the first time,” Watsham mentioned to IGN. “They simply didn’t want to venture into the DS space with a horror title at that time.”
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