Panic Button: No compromises made for Wolfenstein II on Switch
This information comes from Adam Creighton, the head of Panic Button…
Creighton: “No, we really made sure the gameplay wasn’t impacted by whatever framerate we needed to stick to on the hardware. That can be a challenge. When people have expectations about framerate they have expectations about gameplay. When we move a game to new hardware, we look at everything. Not just how it looks and performs on the hardware, but all the gameplay stuff: how the physics simulations work, how the audio works, and all that good stuff. So, there’s a lot of rebalancing and reprioritizing we do for all of the content.”
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