Shantae and the Pirate’s Curse also heading to Wii U, game launching this summer
Posted on June 9, 2014 by Brian(@NE_Brian) in 3DS eShop, News, Screenshots, Wii U eShop
Shantae and the Pirate’s Curse is no longer just a 3DS title. WayForward has also revealed that the game will be released on 3DS.
On Wii U, Shantae and the Pirate’s Curse features HD artwork mixed with pixel-based sprites as well as off-TV play. Both versions incorporate touch-based inventory management system and a real-time map.
As for what’s new in Shantae and the Pirate’s Curse, WayForward’s Matt Bozon told Nintendo Life:
The biggest shift is the Pirate Weapons. This time out Shantae can’t use her dance magic, so she’s forced to learn new tricks in order to vanquish foes and overcome puzzles. The pirate theme isn’t just for story; each item can be used offensively and defensively. You can destroy obstacles with your Scimitar, but it’s also a weapon. Same goes for the Flintlock Pistol – it can hit switches but also blasts monsters at long range. It’s a pretty big departure from the creature transformations seen in the other games in the series. The quest flow is quite different too, with Shantae and Risky sailing together from one land to the next. There is a lot of freedom to explore in Pirate’s Curse. We also have a MAP in the game! It works like the maps in Super Metroid or Castlevania: Symphony of the Night, which was a popular request by fans. Last, the scope is a huge change from Risky’s Revenge. Pirate’s Curse is the size and scope of a traditional retail game. After working on it non-stop for a full two years, we didn’t want to skimp on the size. It’s more than twice the size of the previous game!
Shantae and the Pirate’s Curse now has a final launch window – Summer 2014.