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Sky Rogue update out now (version 1.2.8)

Posted on February 10, 2020 by (@NE_Brian) in News, Switch eShop

The rogue-lite action flight simulation Sky Rogue has been updated again on Switch. Version 1.2.8 is out now, bringing it up to date with the PC version while fixing important bugs and making a few minor gameplay changes.

Below are the official patch notes:

Changes

– Bronco tech prerequisite is now Twin-Gun instead of AC/40
– Bonus cash is rewarded after a wrap (2000 for Day 5, 4000 for Day 9)
– Flak explosions now have a unique effect with debris
– AC/40, Flak, Railgun, and Beam have new crosshairs

Fixes

– Fixed: Enemies woul dlock onto you but not fire any missiles in some particular situations
– Fixed: cash and tech points would not be gained after the tutorial if you started it from the main menu “Tutorial” button
– Fixed: Scrolling down on the warp menu in certain cases could lock up the menu
– Fixed: when dodging in cockpit mode, the fuselage will no longer spin
– Fixed: Co-op: P2 landing on the carrier mid-mission would bring up an old menu which you couldn’t exit
– Fixed: Co-op: Enemies would persist and be targetable if P1 died but P2 didn’t
– Tengu upgrade cost was too low
– Bomb sight was off-target
– In-flight weapon icons did not match your chosen skin
– Fixed several issues with upgrades to Specials:

— Max Ammo upgrades were not being applied, upgrades are much more useful now
— Max Ammo changes due to upgrades were not being displayed in the Aerolab
— Upgrade level was not displayed on the loadout hex nor in flight
— The special icon was blacked out when it was actually ready to use
— Known issue: for upgraded specials, the icon might not be blacked out immediately after use, but the special isn’t usable yet

– Drone wingmen fly more consistently in formation
– Drone wingmen will no longer crash into things
– Fractal Phase logo screen did not obey sound volume setting

Source: Switch news

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