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Splatoon producer on the game’s reception, competitive scene, and Callie vs. Marie

Posted on September 24, 2016 by (@NE_Brian) in News, Wii U

A few days ago, Nintendo posted an interview with Splatoon producer Hisashi Nogami on its German YouTube page. An English version hasn’t been made available, but we do have a complete translation of the Q&A.

During the brief interview, Nogami touched on Splatoon’s reception, the competitive scene, and his preference of Callie or Marie. Head past the break for his full comments.

Q: Are you 100% happy with Splatoon? If not, what could have been improved?

A: I believe that all video game developers are perfectionists deep down, so naturally you look back on a game you made and think “Maybe I could’ve improved some things”. However, all in all Splatoon is a huge success and is being greatly enjoyed by fans, so we’re happy with it.”

Q: What does the future look like for Nintendo’s most successful shooter?

A: As we’ve announced previously, there will be no more updates for Splatoon. However, we’re looking forward to other ways to continue supporting the game, such as the Splatoon tournament at Gamescom or the partnership¬†with ESL. We’re very pleased with Splatoon and are happy that it has so many fans. As long as the fans continue to support the game, so will we.

Q: What’s your opinion on the Splatoon competitive scene?

A: Splatoon appeals to people of all ages, including families with young kids. We’re very happy about that. On the other hand, we also believe that the game has enough depth to be played competitively. We’re looking forward to watching the competitive scene grow in the future, with this tournament [at Gamescom] as a starting point.

Q: Callie or Marie?

A: As a developer, the game’s characters are like children to me, so this is a very difficult question. It’s like asking which of my daughters I love more. However, I have to admit that I chose Team Callie during the last Splatfest. Unfortunately, that team lost.

We’ve posted Nintendo’s interview below just in case you’re interested in viewing it. Again though, you won’t be able to understand much without looking at our translation – unless you know Japanese or German!


Thanks for making it to the end of this post! If you use any of this translation, please be sure to properly source Nintendo Everything. Do not copy its full contents.

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