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Hisashi Nogami

A year after Splatoon 2 originally launched, Nintendo issued the first paid DLC for Splatoon 2. Players are able to get their hands on Octo Expansion for more single-player fun.

Where did the idea for Octo Expansion come from and what was behind the decision to release the DLC? In an interview with InsideGamer, producer Hisashi Nogami explained:

Nintendo has shared a brand new interview with Splatoon 2 producer Hisashi Nogami. Nogami was mainly asked about the Octo Expansion, but had quite a bit to say.

Nogami spoke about why an Octoling was featured in the DLC, creature designs, taking inspiration from the New York subway system, and more. As for general Splatoon topics, there was talk about things like the role of jellyfish and how the team goes about creating new content.

Splatoon 2 is celebrating its first anniversary. As a way of highlighting the occasion, Famitsu published a lengthy developer interview in last week’s issue. The Japanese magazine caught up with producer Hisashi Nogami, director Yusuke Amano, director/art director Seita Inoue, director/lead programmer Shintaro Sato, and sound designer Toru Minegishi.

The team shared some interesting information about the hectic development cycle for Splatoon 2, Rank X, and more. There’s also plenty of Octo Expansion talk, including the difficult and the design for Agent 8. 

All sorts of outlets were able to speak with Splatoon 2 producer Hiashi Nogami at E3 this month. Another interview has emerged online, covering topics such as your age in the game, the relationship between Inklings and Octolings and whether they were previously enemies, and more.

We have some excerpts from the interview posted by Nintendo Life below. You can read the full talk here.

Up until this point, Splatoon 2 has been entirely free to play online. Yet in just a few months ago, that’s going to change in a notable way. When Nintendo Switch Online fully launches in September, players will need to pay if they want to battle others.

Producer Hisashi Nogami told Polygon that he doesn’t believe the move to paid online multiplayer will have a major impact. However, he does feel that there could be some changes to how people approach the game.

Hisashi Nogami has made a name for himself in recent years for his work as producer of Splatoon 1 and 2. However, he has actually been with the company since 1994. The first project he worked on? Yoshi’s Island. Nogami was responsible for character and background designs.

Yoshi’s Island ended up having a distinct look, especially for the time when it originally released. Nogami spoke with Kotaku about the game’s style, stating:

Nintendo published a new video with Splatoon 2 producer Hisashi Nogami, who has shared some basic tips for new players looking to get splatting. Below he takes the versatile Shooter weapon-type for a test drive in the single-player campaign.

Nintendo published a new Splatoon 2 video interview today with producer Hisashi Nogami. Take a look at the brief discussion below.

Nintendo recently had developers Hisashi Nogami and Kosuke Yabuki go head-to-head in Mario Kart 8 Deluxe and ARMS. For the full competition and results, check out the video below.

Two of Nintendo’s developers attended GDC 2018 to deliver presentations about their Switch games. Hisashi Nogami and Kosuke Yabuki, the producers of Splatoon 2 and ARMS respectively, were both on hand.

At GDC, Nintendo caught up with Nogami and Yabuki to talk about GDC, their presentations, and more. You can read the full interview below.

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