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Splatoon producer once again comments on lack of voice chat, staggered content roll-out

Posted on June 3, 2015 by (@NE_Brian) in News, Wii U

The developers behind Splatoon have commented on the game’s lack of voice chat on numerous occasions. But if that wasn’t enough, producer Hisashi Nogami commented on the situation once again.

Nogami recently mentioned:

We want everyone to play this game from the same point, so that all players – those who haven’t played shooters before, as well as those who have – can enjoy the game. Getting to this though meant going through a selection process for all features that should appear in the game, and as part of this process we decided to leave out voice chat.

We think there are two reasons for wanting to use it: to play strategically, and to know what you opponent is feeling. We designed the game so that it’s still possible to play strategically, while also giving due consideration so that there is no extreme advantage one way or the other. In terms of knowing what your opponent is feeling, we really do understand the fun that can be had with this, but we hope that you will also understand that it can also have a negative effect too.

Nogami touched on another point about Splatoon as well. When asked to explain the game’s staggered roll-out of content, he explained:

First, we put a lot of effort into every inch of the online stages, so by playing them over and over again users can get a better feel for the terrain, giving the gameplay more breadth and depth. The characteristics of the weapons and the strategies for using them vary with each weapon, and of course these will vary depending on the stage you use them in and even what combination of equipment your teammates and opponents are using. We want users to enjoy each and every single piece of content we’ve prepared, so rather than provide a lot at once, we’re going to be adding them a little at a time.

Second, is that while we’ve paid a lot of attention to the balancing the game, the flip-side of this is that we feel the game needs weapons with a lot of variety as well as stages with complex layouts to really expand the gameplay.

The problem there is that these can sometimes disrupt the overall balance of the game.

The real fun of Splatoon comes when players are comfortable with the game, and are able to play to their full potential with other players they meet in the online matches.

We’ll be adding more stages and weapons as we see how the community matures. We’ll also do something similar with further game modes too.

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