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Chasm

Chasm

Chasm is starting to look very likely for Switch. Over on the game’s official Twitter account, a message was posted with an image containing the system.

Here’s the tweet in question:

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Dan Adelman was formally Nintendo of America’s head of digital content and development. He left the company in 2014, and went on to work with Tom Happ on Axiom Verge.

While Adelman is still occupied with Axiom Verge, he’s also involved with two more projects: Chasm and Mages of Mystralia. Chasm seems like a lock for Nintendo platforms, with Adelman mentioning that the team would love to see a release there “as quickly as possible.” Mages of Mystralia’s platforms haven’t been determined, but Adelman said: “suffice it to say I keep my old friends at Nintendo up to speed on the game’s development progress.”

Here’s the full rundown on both games from Adelman:

I’m working on 3 games right now. First, of course, is Axiom Verge! The next game that will be coming out is Chasm. Like Axiom Verge, Chasm is a Metroidvania-style game, but the similarities end there. To the extent that Axiom Verge is more Metroid-like, Chasm is more akin to Castlevania: Symphony of the Night, in that it has a bigger focus on melee combat, RPG-style character development, and gear that you can equip. But also, like Axiom Verge, comparisons to its inspiration can only go so far, because there are a lot of things that Chasm does that make it quite different from anything else out there. For example, the world map is procedurally generated, so the game will have nearly infinite replayability. Right now it’s targeted for a PC and PS4 launch for technical reasons, but we’d love to bring it to Nintendo platforms as quickly as possible.

The third game I’m working on is called Mages of Mystralia, which I think is most easily described as Harry Potter meets Legend of Zelda: Ocarina of Time. In it, you play as a girl named Zia who discovers she has magic abilities. Magic has been outlawed, so she goes into exile to master the ways of magic and learn how to design her own spells. She crafts spells to fight enemies as well as solve environmental puzzles along the way. The story is being written by legendary fantasy author Ed Greenwood, so the gameplay and story should be equally compelling! We haven’t announced any platforms yet, but suffice it to say I keep my old friends at Nintendo up to speed on the game’s development progress.

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