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Bit Kid is highlighting all of the additions and improvements made with Chasm version 1.070 with a new trailer. We’ve included the video below.

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A new update for Chasm will launch on October 3, developer Bit Kid has announced. It will include an Arcade Mode, along with several other additions, adjustments, improvements, and fixes.

Below are the full patch notes:

Bit Kid has announced that Chasm will be getting a big update on Switch soon. The developer is working with an outside porting studio to put the latest additions on Nintendo’s console.

Thus far, Bit Kid has only mentioned a few elements about the update. Players can look forward to new room variations for all areas, unique and legendary item drops as well as bonus stats, and customizable gamepad controls.

Chasm is currently available digitally on the Switch eShop. A release date for the update has not yet been announced.


Bit Kid has announced the first free DLC for Chasm. Known as the Guilean Arcade Pack, the DLC “generates a new layout of the world on the fly” in Arcade Mode.

Here’s a bit of additional information:

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I recently fell into Chasm, an action-adventure game that borrows heavily from the exploratory Castlevania games. Many retro games have left their mark here but all the glitters is not old, and procedural generation helps Chasm build a bridge to the future. Now grab that whip, back dash to your seat, don’t drink the holy water; we’re about to find out why Chasm is deep and meaningful.

Chasm has received a listing on the European eShop, revealing the game’s release date. Bit Kit and Leadman Games are bringing the action-adventure title to Switch on October 11.

Here’s an overview from the eShop page, along with a trailer:

Just after it was teased yesterday, Bit Kid has confirmed Chasm for Switch. The developer is working with Tom Spilman on the port, who has handled Axiom Verge and other games on Nintendo’s console.

Chasm will launch on Switch later this year. Bit Kid says it’s “looking into special Kickstarter backer pricing for the Switch version like we did with PS4, but it’s not looking like it’ll be possible.”


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Chasm is starting to look very likely for Switch. Over on the game’s official Twitter account, a message was posted with an image containing the system.

Here’s the tweet in question:

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Dan Adelman was formally Nintendo of America’s head of digital content and development. He left the company in 2014, and went on to work with Tom Happ on Axiom Verge.

While Adelman is still occupied with Axiom Verge, he’s also involved with two more projects: Chasm and Mages of Mystralia. Chasm seems like a lock for Nintendo platforms, with Adelman mentioning that the team would love to see a release there “as quickly as possible.” Mages of Mystralia’s platforms haven’t been determined, but Adelman said: “suffice it to say I keep my old friends at Nintendo up to speed on the game’s development progress.”

Here’s the full rundown on both games from Adelman:

I’m working on 3 games right now. First, of course, is Axiom Verge! The next game that will be coming out is Chasm. Like Axiom Verge, Chasm is a Metroidvania-style game, but the similarities end there. To the extent that Axiom Verge is more Metroid-like, Chasm is more akin to Castlevania: Symphony of the Night, in that it has a bigger focus on melee combat, RPG-style character development, and gear that you can equip. But also, like Axiom Verge, comparisons to its inspiration can only go so far, because there are a lot of things that Chasm does that make it quite different from anything else out there. For example, the world map is procedurally generated, so the game will have nearly infinite replayability. Right now it’s targeted for a PC and PS4 launch for technical reasons, but we’d love to bring it to Nintendo platforms as quickly as possible.

The third game I’m working on is called Mages of Mystralia, which I think is most easily described as Harry Potter meets Legend of Zelda: Ocarina of Time. In it, you play as a girl named Zia who discovers she has magic abilities. Magic has been outlawed, so she goes into exile to master the ways of magic and learn how to design her own spells. She crafts spells to fight enemies as well as solve environmental puzzles along the way. The story is being written by legendary fantasy author Ed Greenwood, so the gameplay and story should be equally compelling! We haven’t announced any platforms yet, but suffice it to say I keep my old friends at Nintendo up to speed on the game’s development progress.