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Famitsu

Shin Megami Tensei III: Nocturne HD Remaster

It’s time for the latest Famitsu’s most wanted games chart. This week, Zelda: Breath of the Wild 2 returns to the top spot for Nintendo titles. Atelier Ryza 2 and Shin Megami Tensei III: Nocturne HD Remaster also appear for the first time.

Head past the break for the full chart. All votes were cast between July 30 and August 5.

Animal Crossing: New Horizons

The latest expanded Japanese software sales are as follows:

Nintendo Switch

The latest Japanese hardware sales from Famitsu are as follows:

Yo-kai Watch Jam: Yo-kai Academy Y - Waiwai Gakuen Seikatsu

This week’s Famitsu review scores are as follows:

Bayonetta 3

It’s time for the latest Famitsu’s most wanted games chart. This week, Bayonetta 3 takes the top spot for Nintendo titles as Zelda: Breath of the Wild 2 slips a few spots.

Head past the break for the full chart. All votes were cast between July 22 and July 29.

This week’s expanded Japanese software sales are as follows:

1. [PS4] Mobile Suit Gundam: Extreme VS. Maxiboost ON – 123,147 / NEW
2. [NSW] Animal Crossing: New Horizons – 56,730 / 5,337,128
3. [NSW] Ring Fit Adventure – 37,217 / 1,242,596
4. [PS4] Ghost of Tsushima – 31,932 / 298,234
5. [NSW] Paper Mario: The Origami King – 22,773 / 182,508
6. [NSW] Clubhouse Games: 51 Worldwide Classics – 16,319 / 277,346
7. [NSW] Fairy Tail – 15,447 / NEW
8. [NSW] eBaseball Powerful Pro Yakyuu 2020 – 13,341 / 159,030
9. [PS4] Fairy Tail – 13,236 / NEW
10. [NSW] Mario Kart 8 Deluxe – 12,801 / 3,063,965

Fairy Tail

The latest Japanese hardware sales from Famitsu are as follows:

Carrion

This weeks Famitsu review scores are as follows:

Zelda: Breath of the Wild 2

It’s time for the latest Famitsu’s most wanted games chart. This week, Zelda: Breath of the Wild 2 holds on to the top spot and Bayonetta 3 moves up slightly while Bravely Default II and Shin Megami Tensei V dip a bit.

Head past the break for the full chart. All votes were cast between July 16 and July 21.

In Masahiro Sakurai’s 609th column for Famitsu, the Super Smash Bros. director talked in-depth about the thought process behind staging characters for visual appeal. He also revealed the reason for switching up Min Min’s input methods in Smash Bros. Ultimate.

Check below for the column’s full translation by Nintendo Everything’s Oni Dino.


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