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FuRyu

FuRyu has revealed a special pre-order bonus for The Legend of Legacy. Those who reserve the game in Japan can receive a soundtrack CD. For a look at the CD, check out the image above.

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Thanks to a new online preview from Famitsu, we have another round of screenshots and details for The Legend of Legacy. Today’s content, which is focused on battles, can be found below.

– 7 playable characters and 7 weapon types
– Sword, great sword, axe, spear, staff, bow and arrow, shield
– Because each character lacks specific weapon characteristics, you can equip any weapon to any of the seven characters
– Equip weapons in the menu screen
– Each weapon makes use of a “Battle Technique” for its basic attack
– Techniques range from simultaneously striking several opponents, to striking a single opponent several times, to preventing an enemy attack and responding with a counterattack, etc
– Developer FuRyu says there will be a great variety of these techniques
– Battles have a concept of “Position”
– This represents the role of each character
– Through the game’s “Roll Shuffle” system, players are recommended to create several formations beforehand so they can easily switch up their roles when the battle situation calls for it

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A new report from Famitsu provides concrete details about the combat system in The Legend of Legacy. We’ve rounded up some details from Gematsu’s translation below.

– Enemies appear on dungeon maps
– Roam them and bumping into them triggers turn-based combat encounters
– The game uses spirits and magic to set itself apart from other RPGs
– Form contracts with spirits during battle to use elemental techniques known as “Spirit Arts”
– With their continued usage, strengthens spirits of the same element, as well as the corresponding Spirit Arts
– 4 element types: water (blue), wind (green), fire (red), and dark (purple)
– The balance of power between these four elements, which is displayed on the lower screen, changes over the course of battle as Spirit Arts are used
– Enemies can use Spirit Arts as well
– Therefore careful consideration of what elements are in play must be made in order to remain on top
– Good manipulation of the system is said to also make it possible for players to take out enemies that would otherwise be way out of their league, making elemental manipulation a major priority during fights
– “Implore”: form a contract with a water spirit
– After a special cutscene plays, water element Spirit Arts are unlocked for use in the fight
– The Spirit Arts that are unlocked through this process depend on the type of Spirit Vessel currently equipped
– Ex: the contract allows the water element Spirit Art “Splash Wall” to be used, which, in accordance with the name, erects a wall of water in front of the party, automatically protecting the party from enemy attacks, enabling everyone to focus purely on offense for the duration of it

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