HullBreach Studios working on SDK Paint for Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
In addition to HullBreach: Uncloaked, HullBreach Studios is working on a second project for Wii U.
Earlier tonight, the developer confirmed “SDK Paint” for the eShop – a paint app made with the Nintendo Web Framework.
We have a second project in development on the Wii U, now! pic.twitter.com/PN7rMs2YXJ
— HULLBREACH STUDIOS (@HullBreachGames) March 9, 2014
SDK Paint will offer layer-based painting, local saving and online publishing to Miiverse and sdkpaint.com, a 3D raycasted museum, “gyroscope and accelerometer pseudo-3D preview effect for artwork layers”, and the ability to save art as MPO files.
SDK Paint is due out in Q3 2014. It’ll be available for $1.99.
More: HullBreach Studios, indie, SDK Paint
HullBreach Studios officially a licensed Wii U dev
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
HullBreach Studios is now an official, licensed Wii U developer. The indie team shared the news on Twitter, writing:
It's official: We are licensed Wii U developers! @Emi1yRogers @NINTENthusiast @DSiPaint
— HULLBREACH STUDIOS (@HullBreachGames) February 18, 2014
HullBreach Studios will be bringing its first Wii U title, HullBreach: Uncloaked, to the eShop sometime in the future.
Thanks to PattonFiend for the tip.
More: HullBreach Studios, indie
Lots of HullBreach Uncloaked details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
A whole bunch of details have surfaced for HullBreach Uncloaked. You can find a roundup of first information below.
– Single-player explorative RPG snadbox/mission-based
– Multiplayer interaction
– Commodity markets
– Third-person space shooter RPG
– Ships can be outfitted with secondary and primary weapon options
– This will create an action-oriented competitive atmosphere
– Collision detection and environment forces like gravity, which influence the matter surrounding player’s activities
– Game engine just now being put together
– Team has only just begun the process for the Nintendo Licence
– Core game is single-player
– Space-docks and planets will have multiplayer aspects
– These include commodity trading, shipyards, hailing other ships
– Multiplayer “fleet missions” must be marked on with a fleet
– Offline play support, but the full experience requires online
– Achievement and social aspects online
– Achievement system will likely have special items attached for big achievements
– Action, shooting, upgrading, exploration
– Entire universe encompasses 576 sectors
– In-game camera will be 3D on the TV as a third-person and cockpit view
– 2D overhead on the GamePad
– Playing without the TV will display 3D with a map toggle
– Controls will probably be configurable
– Would like to achieve 1080p and 60FPS
– New storylines could be DLC, but for free
– Only DLC that would cost something would likely be for new ship/weapon packages
– Ship classes have strengths and weaknesses
– These include speed, cargo capacity, crew capacity, firepower, warp drives, handling, sensor equipment, shields, and more
– Need different attributes for different missions
– Undecided on crowdfunding
– 3DS version is possible, but not at all confirmed
– Set about 2 generations after HullBreach Online
HullBreach Uncloaked – first screenshots
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U eShop | 2 Comments
HullBreach: Uncloaked heading to the Wii U eShop
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
HullBreach Studios has announced a new title for the Wii U eShop. HullBreach: Uncloaked is planned for the digital store, the company revealed through a tweet posted earlier today.
HullBreach: Uncloaked is a space shooter, with Escape Velocity and EVE Online cited as its influences. No word yet on a timeframe for launch.
We have begun development of HullBreach: Uncloaked, a space shooter planned for the Wii U. Its influences are Escape Velocity and EVE Online
— HullBreach Studios (@HullBreachGames) January 5, 2014
Thanks to Brandon for the tip.