Word Search by POWGI file size
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
Word Search by POWGI is out this week in North America and Europe. We now have file sizes for both versions of the game – Wii U and 3DS. On Wii U, the game is 67 blocks, while the 3DS release is 43 blocks.
More: block size, file size, indie, Word Search by POWGI
Word Search by POWGI Wii U footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: indie, Word Search by POWGI
Nindies comment on the announcement of Unity for New 3DS
Posted on 9 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News | 2 Comments
It was announced at the Unite 2015 Tokyo event a couple of days ago that the New 3DS is getting Unity support. That’s a big deal, since it ultimately means that the system could receive a slew of games that wouldn’t have been possible on the handheld otherwise.
Following the Unity announcement, Nintendo Life caught up with a few Nindies – or indie developers for Nintendo platforms – for some thoughts. Check out what they had to say below.
KnapNok Games Creative Director – Lau Korsgaard:
This sounds extremely interesting. The Unity support for Wii U is fantastic because it opens the door for so many different creative projects. We wouldn’t have been able to take the chance of making Affordable Space Adventures without access to tools like Unity.
Many people don’t realize this, but the New 3DS has pretty much the same controls and features as the Wii U. You have the same buttons, two sticks, a touch-screen, a gyroscope, an NFC reader…
I hope the New 3DS support will result in a bloom of even more crazy creative titles for New 3DS, and that it inspires developers to make games that really, truly take advantage of its two screen interface. You know, wink, wink.”
SteamWorld Heist – Scrappers details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
Image & Form put up a new blog post about SteamWorld Heist today. In the latest update, we learn more about the robot faction Scrappers. This enemy type was previously shown in screenshots and latest trailer.
Here’s the full breakdown on Scrappers straight from Image & Form:
The Scrappers are the scourge of The Outer Rim of inhabitable space. They’re nasty, vicious and menacing – but not the sharpest tools in the shed. What they lack in brains they make up for in sheer numbers and pure insanity. The root of their disturbing behaviour is unknown; so is the reason of their rapid expansion.
Fresh reports have them plunder the goods and killing the passengers of countless spaceships and space stations. Though not confirmed, there are reasons to believe they also steal entire ships. But even worse are the rumors of them partaking in the horrible practice of collecting the body parts of their victims. Whatever their goal, one thing is certain: Someone has to stop the Scrappers before it’s too late.
The Scrappers come in different shapes and sizes. Each with varying abilities and a unique look. Check out three of the Scrapper types below:
The Rippers of the Scrapper faction of steambots. The Choppers are like relatively smart and dangerous. For being Scrappers, that is. The Crushers are some of the most vicious Scrappers around. Watch out!
The Rippers are mostly harmless but pose a threat in great numbers. More dangerous are the Choppers, since they’re slightly smarter and able to handle more potent weaponry. Out of the three the Crushers are the ones you should really watch out for. They take a lot of hits and deal the most damage.If you compare the Scrappers in the portraits to the ones in the screenshot above you see they all have somewhat different looks to them. They are randomly generated, so it’s not likely to meet exact look-alikes twice in a row. This is not just to please the eye. It also plays an important part in the story. Exactly how will be revealed in the finished game.
More: Image & Form, indie, SteamWorld Heist
Renegade Kid, KnapNok, Yacht Club, and 13AM talk about the lack of innovative GamePad usage
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
The Wii U GamePad is a perfectly fine controller, but it’d be tough to argue that developers have tapped into its potential. Even Nintendo has not yet produced a string of titles that truly show what it’s capable of. For the most part, titles we’ve seen thus far use the GamePad for off-TV play or as a map.
NintendoWorldReport reached out to four indie developers as part of a new article that touches on the lack of proper GamePad usage. You can find a collection of their comments below.
Renegade Kid’s Jools Watsham
“Nintendo helps promote…as much as the game helps to promote the innovative qualities of the Wii U.”
“If you’re going to dedicate your time and effort to taking advantage of the unique features of the Wii U, you need for it to pay off in sales if you’re going to be able to continue making games for a living.”
“The GamePad is clearly not the revolution that the Wii Remote was. There, I said it.”
“The Wii U never lived up to its own potential, even from its creators. You have to lead [by] example, and Nintendo are the kings of doing this, but they failed to deliver with the Wii U in terms of utilizing their own platform, which has resulted in a self-fulfilling prophecy.”
“It’s not like the Wii U has failed gamers in a general sense, but in regards to how well the GamePad has been utilized, overall [it] has unfortunately been somewhat of a failure. And that is Nintendo’s burden to bear.”
Gunman Clive 2 dev says the game’s sales have “been a bit disappointing” compared to the first title
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 8 Comments
Gunman Clive 2’s sales have “been a bit disappointing” when compared to the series’ first entry, creator Bertil Hörberg has said.
Writing about Gunman Clive 2’s performance on Twitter, Hörberg stated:
For those asking, GC2 sales has been a bit disappointing compared to GC1, but I'll survive
— Bertil Hörberg (@BertilHrberg) April 13, 2015
Hörberg had a brief exchange with Renegade Kid co-founder Jools Watsham, and acknowledged that his expectations may have been a bit too high while also noting that not enough was done to promote Gunman Clive 2.
@JoolsWatsham Probably mostly my expectations being too high after getting lucky with GC1 and being bad at promoting the game
— Bertil Hörberg (@BertilHrberg) April 13, 2015
Sales of the first Gunman Clive surpassed 400,000 units in February. It did particularly well on the 3DS.
More: Bertil Hörberg, Gunman Clive, Gunman Clive 2, indie, sales
Shovel Knight, Rusty, and more join Runbow
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 42 Comments
Several guest characters are joining Runbow, 13AM Games’ upcoming Wii U eShop exclusive. The lineup includes Shovel Knight, Rusty (SteamWorld Dig), Juan and Tostada (Guacamelee), Swift Thornebrooke (Sportsball), Scram Kitty (Scram Kitty and his Buddy on Rails), and Bit.Trip’s CommanderVideo and CommandgirlVideo.
You can watch a new trailer below showing the newly-revealed
Runbow is due out on the Wii U eShop sometime in Q3 of this year.