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Guitar Hero: World tour drum kit

Guitar Hero: World Tour was the first entry in the series to introduce drums, which brought about its own set of problems. In fact, production issues surrounding the kits were substantial enough that director Brian Bright ended up sneaking into China to get things fixed.

In an interview with Wireframe, Bright felt he needed to take action after discovering that the initial drum kits he saw “had a ton of cross-talk and dead zones, to the point where they were unplayable.” Because of this, he ended up buying a ticket to China – without informing his boss – to meet with RedOctane. Then while on the way to visit factories, they had to sneak past a checkpoint since they brought Xboxes with them which were not allowed in the country.

Activision gave Neversoft the go-ahead to create a sequel to Gun, but the studio was forced to drop the project due to a lack of manpower. Former president Joel Jewitt told Game Informer this month that it would have been impossible for the studio to take on Gun 2 in addition to another skateboarding title.

He said:

“(Neversoft) had a bunch of guys that fought really hard over on the Activision side and we got the sequel approved, and then we more or less had to make the call over here that we couldn’t do it for business reasons. We just didn’t have the manpower to make [Gun 2] and another skateboarding game. We had to take our engine to the next level, because we were [moving to] the Xbox 360. We had to put everybody back on the [Tony] Hawk franchises.”

The first and only Gun game launched in 2005. It ended up on several platforms, including the GameCube.


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